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*Dungeons & Dragons
Thoughts on Warlock Invocation - Eldritch Glaive
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<blockquote data-quote="Greenfield" data-source="post: 6268516" data-attributes="member: 6669384"><p>I think the screw up was a team effort.</p><p></p><p>As far as redo's are concerned: That's pretty much an auto-kill on the PC. He has zero chance of survival.</p><p></p><p>The Dragon grabbed him, then dove into a lake. His movement in the water is faster than anyone can pursue. The Petal will simply drown.</p><p></p><p>The drowning/suffocation rules in D&D are pretty generous to PCs most of the time. You can go for one round per CON point without an issue. After that you start making CON checks each round. The DC starts at 10 and goes up one per round.</p><p></p><p>IRL a person who can function, while working/fighting vigorously, for a full minute is rare.</p><p></p><p>But none of this applies if the character isn't holding his breath. As in, he didn't realize that he's about to be pulled into the water. I specifically listened for the player to say something about it. The character was talking while being pulled in. No lung full of air.</p><p></p><p>That means CON checks start at once. </p><p></p><p>The Petal can try his D-Door invocation. It's arguable whether it has a somatic component, since the description says it works exactly like <em>Dimension Door</em>, which is verbal only.</p><p></p><p>To pull it off, while grappled, he needs a Concentration check. The base DC is 20, because he's grappled, plus the Invocation's equivalent spell level (4), plus the damage he's taking from the grapple. </p><p></p><p>BTW: I was counting Strength of the Dragon. He needed a 32, and was +17 on the check, so he needed 15 on the dice. Didn't make it.</p><p></p><p>And once he's opened his mouth and spoken while trying not to breath in water, he's pretty much done. Any air he had left in his lungs is now gone. No way to try again.</p><p></p><p>In any case a do-over isn't in the cards. We pass the DM hat around the table, and I've handed it off to the next guy. It's no longer my call to make.</p><p></p><p>If it was, I probably wouldn't. Like I said, it's bad form. If I did want to address it, I'd offer the player the choice of a do-over.</p><p></p><p>Alternately, I'd just announce an alternative ending, one where the Petal escapes (miraculously), and the Dragon lives to fight another day.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6268516, member: 6669384"] I think the screw up was a team effort. As far as redo's are concerned: That's pretty much an auto-kill on the PC. He has zero chance of survival. The Dragon grabbed him, then dove into a lake. His movement in the water is faster than anyone can pursue. The Petal will simply drown. The drowning/suffocation rules in D&D are pretty generous to PCs most of the time. You can go for one round per CON point without an issue. After that you start making CON checks each round. The DC starts at 10 and goes up one per round. IRL a person who can function, while working/fighting vigorously, for a full minute is rare. But none of this applies if the character isn't holding his breath. As in, he didn't realize that he's about to be pulled into the water. I specifically listened for the player to say something about it. The character was talking while being pulled in. No lung full of air. That means CON checks start at once. The Petal can try his D-Door invocation. It's arguable whether it has a somatic component, since the description says it works exactly like [I]Dimension Door[/I], which is verbal only. To pull it off, while grappled, he needs a Concentration check. The base DC is 20, because he's grappled, plus the Invocation's equivalent spell level (4), plus the damage he's taking from the grapple. BTW: I was counting Strength of the Dragon. He needed a 32, and was +17 on the check, so he needed 15 on the dice. Didn't make it. And once he's opened his mouth and spoken while trying not to breath in water, he's pretty much done. Any air he had left in his lungs is now gone. No way to try again. In any case a do-over isn't in the cards. We pass the DM hat around the table, and I've handed it off to the next guy. It's no longer my call to make. If it was, I probably wouldn't. Like I said, it's bad form. If I did want to address it, I'd offer the player the choice of a do-over. Alternately, I'd just announce an alternative ending, one where the Petal escapes (miraculously), and the Dragon lives to fight another day. [/QUOTE]
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