Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Thoughts on Zeitgeist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5607165" data-attributes="member: 94022"><p>[MENTION=63]RangerWickett[/MENTION]: That would actually be awesome. Even if the players did not participate in it all that much it would be a great help to DMs since even we can run into issues of "Did I tell them this?" or "Have they met Chuck yet?" That being said, I have no idea how easy or difficult it would be to code something like that. My guess is that its probably a bit more difficult than it seems, but who knows.</p><p> </p><p>Anyhoo, my hopes for Zeitgeist, based on what I've seen so far, is that it ends up not only being a rich setting in terms of flavor, but also a campaign where each particular playthrough can feel unique -- i.e. different groups have notably different experiences in it even up to possibly different "succesful" outcomes. The factions and prestige, etc, certainly seem like they could be used to provide a unique experience for everyone. </p><p> </p><p>Also, from what I've read about the second adventure, I'm really looking forward to it. Sounds like a murder mystery which I would love to see how its being implemented. I've always wanted to run a murder mystery type scenario, but frankly, I think that mysteries are probably the most difficult story to craft since its a very fine line between making it too obvious and making it so obscure that nobody could have gotten it without simply guessing, and a good mystery falls right in the middle of that very fine line. Mysteries in D&D are particularly troublesome too because you need to make sure you don't end up road blocking the players or having the authorities call in Sherlock Holmes to figure it out while the players look dumbly at each other.</p><p> </p><p>Finally, and perhaps most annoyingly, I'm really looking forward to the epic tier. The blurb about the campaign taking place almost entirely on the material plane has me excited about epic tier. It certainly sounds like there will be a lot of custom monsters/NPCs there which is good not only because WotC is sorely lacking in epic tier support, but they are particularly lacking in epic tier creatures that are native to the material planes. The vast majority of epic creatures seem to be demons, undead and dragons. Sure, those are fun, but you need some other critters to put in between them. By the way, I say annoyingly because I will have to wait so long for the awesomeness that will be the new epic tier critters (almost certainly after my current home game hits epic tier based on the 3 year comment).</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5607165, member: 94022"] [MENTION=63]RangerWickett[/MENTION]: That would actually be awesome. Even if the players did not participate in it all that much it would be a great help to DMs since even we can run into issues of "Did I tell them this?" or "Have they met Chuck yet?" That being said, I have no idea how easy or difficult it would be to code something like that. My guess is that its probably a bit more difficult than it seems, but who knows. Anyhoo, my hopes for Zeitgeist, based on what I've seen so far, is that it ends up not only being a rich setting in terms of flavor, but also a campaign where each particular playthrough can feel unique -- i.e. different groups have notably different experiences in it even up to possibly different "succesful" outcomes. The factions and prestige, etc, certainly seem like they could be used to provide a unique experience for everyone. Also, from what I've read about the second adventure, I'm really looking forward to it. Sounds like a murder mystery which I would love to see how its being implemented. I've always wanted to run a murder mystery type scenario, but frankly, I think that mysteries are probably the most difficult story to craft since its a very fine line between making it too obvious and making it so obscure that nobody could have gotten it without simply guessing, and a good mystery falls right in the middle of that very fine line. Mysteries in D&D are particularly troublesome too because you need to make sure you don't end up road blocking the players or having the authorities call in Sherlock Holmes to figure it out while the players look dumbly at each other. Finally, and perhaps most annoyingly, I'm really looking forward to the epic tier. The blurb about the campaign taking place almost entirely on the material plane has me excited about epic tier. It certainly sounds like there will be a lot of custom monsters/NPCs there which is good not only because WotC is sorely lacking in epic tier support, but they are particularly lacking in epic tier creatures that are native to the material planes. The vast majority of epic creatures seem to be demons, undead and dragons. Sure, those are fun, but you need some other critters to put in between them. By the way, I say annoyingly because I will have to wait so long for the awesomeness that will be the new epic tier critters (almost certainly after my current home game hits epic tier based on the 3 year comment). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Thoughts on Zeitgeist
Top