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General Tabletop Discussion
*Dungeons & Dragons
Thoughts Regarding the Number of Attuned Items
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<blockquote data-quote="keterys" data-source="post: 6606465" data-attributes="member: 43019"><p>We've found the attunement rules are useful for getting the silent accepting people to take some treasure over the boisterous needy people. </p><p></p><p>"I'm already at 3 attunements, I'd have to give up something to take that"</p><p>"She's at 1. Guess it's hers then"</p><p></p><p>While we've had people be cognizant of the limit, it has not been an actual problem. No treasure has gone unused because it required attunement, for instance. It's possible we'll get to that day eventually. Like the gauntlets of ogre power we got at early level will eventually go unused, because the true melee types have 20s, and the warlock wearing them has War Caster and multiple eldritch blasts. It's a nice-to-have in terms of better Str saves and checks, but it's no longer "and he just melees for the same damage when based by an enemy" like it was at low level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I dunno, I think the attunement rules are really good. I think the logic behind which items require attunement, which don't, and the general balance of magic items themselves might be a bit wonky, but a limit of 3 is great. You could make a feat to let you go to 4, though. Sure, why not.</p></blockquote><p></p>
[QUOTE="keterys, post: 6606465, member: 43019"] We've found the attunement rules are useful for getting the silent accepting people to take some treasure over the boisterous needy people. "I'm already at 3 attunements, I'd have to give up something to take that" "She's at 1. Guess it's hers then" While we've had people be cognizant of the limit, it has not been an actual problem. No treasure has gone unused because it required attunement, for instance. It's possible we'll get to that day eventually. Like the gauntlets of ogre power we got at early level will eventually go unused, because the true melee types have 20s, and the warlock wearing them has War Caster and multiple eldritch blasts. It's a nice-to-have in terms of better Str saves and checks, but it's no longer "and he just melees for the same damage when based by an enemy" like it was at low level. :) I dunno, I think the attunement rules are really good. I think the logic behind which items require attunement, which don't, and the general balance of magic items themselves might be a bit wonky, but a limit of 3 is great. You could make a feat to let you go to 4, though. Sure, why not. [/QUOTE]
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