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General Tabletop Discussion
*Dungeons & Dragons
Thoughts Regarding the Number of Attuned Items
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<blockquote data-quote="redrick" data-source="post: 6607335" data-attributes="member: 6777696"><p>If you're concerned about inconsistent requirements for which items need attunement and which don't, there's an easy fix. Make more items require attunement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Obviously, DMs are welcome to use whatever rules they want at their tables, and players are welcome to request whatever modifications they'd like, but the attunement rules are very much in keeping with the design intentions of 5e: either/or power gains. Just like you get a feat <em>or</em> an ability increase. At some point, a PC might have to choose between two different magic items because of attunement rules. That's one of the goals of the rule. (In addition to spreading the items around the group and putting some sort of damper on explosive PC power growth.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6607335, member: 6777696"] If you're concerned about inconsistent requirements for which items need attunement and which don't, there's an easy fix. Make more items require attunement. :) Obviously, DMs are welcome to use whatever rules they want at their tables, and players are welcome to request whatever modifications they'd like, but the attunement rules are very much in keeping with the design intentions of 5e: either/or power gains. Just like you get a feat [I]or[/I] an ability increase. At some point, a PC might have to choose between two different magic items because of attunement rules. That's one of the goals of the rule. (In addition to spreading the items around the group and putting some sort of damper on explosive PC power growth.) [/QUOTE]
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Thoughts Regarding the Number of Attuned Items
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