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<blockquote data-quote="Blue Phoenix RPG" data-source="post: 7309372" data-attributes="member: 86560"><p><span style="font-family: 'book antiqua'">Originally appear in the basic D&D in modules like B5 Horror on the Hill, etc.</span></p><p><span style="font-family: 'book antiqua'"></span></p><p><span style="font-family: 'book antiqua'"></span><strong><span style="font-family: 'book antiqua'"><span style="font-size: 18px">Thoul</span></span></strong></p><p></p><p><span style="font-family: 'book antiqua'"><em>Medium monstrosity, chaotic evil</em></span></p><p><span style="font-family: 'book antiqua'"><em><strong>Armor Class</strong> </em>14 (natural armor)</span></p><p><span style="font-family: 'book antiqua'"><strong>Hit Points</strong> 22 (5d8)</span></p><p><span style="font-family: 'book antiqua'"><span style="color: #000000"><strong>Initiative</strong>+2</span></span></p><p><span style="font-family: 'book antiqua'"><strong>Speed</strong> 30 ft.</span></p><p><span style="font-family: 'book antiqua'"></span><span style="font-family: 'book antiqua'"><strong><span style="font-size: 12px">STR </span></strong><span style="font-size: 12px">17 (+3) / <strong>DEX</strong> (14+2) / <strong>CON </strong>10 (+0) / <strong>INT </strong>1 (-6) / <strong>WIS </strong>8 (-2) / <strong>CHA</strong> 4 (-3)</span></span></p><p><span style="font-family: 'book antiqua'"><strong>Damage Immunities:</strong> poison</span></p><p><span style="font-family: 'book antiqua'"><strong>Condition Immunities</strong>charmed, frightened, paralyzed, petrified </span></p><p><span style="font-family: 'book antiqua'"><strong>Damage Vulnerabilities </strong>acid,fire</span></p><p><span style="font-family: 'book antiqua'"><strong>Senses</strong> darkvision 60 ft., passive Perception 10</span></p><p><span style="font-family: 'book antiqua'"><strong>Languages</strong> Common</span></p><p><span style="font-family: 'book antiqua'"><strong>Challenge</strong> 1 (200 XP)</span></p><p><span style="font-family: 'book antiqua'"><em><strong>Regeneration.</strong></em> The thoul can regenerate 3 hit points at the start of its turn. Ifthe thoul takes acid or fire damage, this trait doesn't function atthe start of the thoul's next turn. If the thoul has time to eathumanoid flesh it can regenerate 6 hit points per turn. The thouldies only if it starts its turn with 0 hit points and can'tregenerate (because of a fire or acid attack). </span></p><p><span style="font-family: 'book antiqua'"><em><strong>Nimble Escape.</strong></em>Thethoul can take the Disengage or Hide action as a bonus action on eachof its turns.</span></p><p><strong><u><span style="font-family: 'book antiqua'">Actions</span></u></strong></p><p></p><p><span style="font-family: 'book antiqua'"><em><strong>Bite.</strong></em><em> MeleeWeapon Attack:</em> +2 to hit, reach 0 ft., one target. <em>Hit:</em> 9(2d6+2) piercing damage. </span></p><p><span style="font-family: 'book antiqua'"><em><strong>Claws.</strong>Melee Weapon Attach: </em>+4to hit, reach 5 ft., one target. <em>Hit:</em>7(2d4+2) slashing damage. Target must save on DC 10 Constitutionsaving throw or be paralyzed for 1 minute (10 rounds). The targetcan repeat the saving throw at the end of each of its turns.</span></p><p><span style="font-family: 'book antiqua'"><em><strong>Weapon Use.</strong> </em>Thethoul can use simple or martial weapons.</span></p><p><span style="font-family: 'book antiqua'"></span></p><p><span style="font-family: 'book antiqua'">enjoy.</span></p><p><span style="font-family: 'book antiqua'"></span></p><p><span style="font-family: 'book antiqua'"></span></p></blockquote><p></p>
[QUOTE="Blue Phoenix RPG, post: 7309372, member: 86560"] [FONT=book antiqua]Originally appear in the basic D&D in modules like B5 Horror on the Hill, etc. [/FONT][B][FONT=book antiqua][SIZE=5]Thoul[/SIZE][/FONT][/B] [FONT=book antiqua][I]Medium monstrosity, chaotic evil[/I][/FONT] [FONT=book antiqua][I][B]Armor Class[/B] [/I]14 (natural armor)[/FONT] [FONT=book antiqua][B]Hit Points[/B] 22 (5d8)[/FONT] [FONT=book antiqua][COLOR=#000000][B]Initiative[/B]+2[/COLOR][/FONT] [FONT=book antiqua][B]Speed[/B] 30 ft. [/FONT][FONT=book antiqua][B][SIZE=3]STR [/SIZE][/B][SIZE=3]17 (+3) / [B]DEX[/B] (14+2) / [B]CON [/B]10 (+0) / [B]INT [/B]1 (-6) / [B]WIS [/B]8 (-2) / [B]CHA[/B] 4 (-3)[/SIZE][/FONT] [FONT=book antiqua][B]Damage Immunities:[/B] poison[/FONT] [FONT=book antiqua][B]Condition Immunities[/B]charmed, frightened, paralyzed, petrified [/FONT] [FONT=book antiqua][B]Damage Vulnerabilities [/B]acid,fire[/FONT] [FONT=book antiqua][B]Senses[/B] darkvision 60 ft., passive Perception 10[/FONT] [FONT=book antiqua][B]Languages[/B] Common[/FONT] [FONT=book antiqua][B]Challenge[/B] 1 (200 XP)[/FONT] [FONT=book antiqua][I][B]Regeneration.[/B][/I] The thoul can regenerate 3 hit points at the start of its turn. Ifthe thoul takes acid or fire damage, this trait doesn't function atthe start of the thoul's next turn. If the thoul has time to eathumanoid flesh it can regenerate 6 hit points per turn. The thouldies only if it starts its turn with 0 hit points and can'tregenerate (because of a fire or acid attack). [/FONT] [FONT=book antiqua][I][B]Nimble Escape.[/B][/I]Thethoul can take the Disengage or Hide action as a bonus action on eachof its turns.[/FONT] [B][U][FONT=book antiqua]Actions[/FONT][/U][/B] [FONT=book antiqua][I][B]Bite.[/B][/I][I] MeleeWeapon Attack:[/I] +2 to hit, reach 0 ft., one target. [I]Hit:[/I] 9(2d6+2) piercing damage. [/FONT] [FONT=book antiqua][I][B]Claws.[/B]Melee Weapon Attach: [/I]+4to hit, reach 5 ft., one target. [I]Hit:[/I]7(2d4+2) slashing damage. Target must save on DC 10 Constitutionsaving throw or be paralyzed for 1 minute (10 rounds). The targetcan repeat the saving throw at the end of each of its turns.[/FONT] [FONT=book antiqua][I][B]Weapon Use.[/B] [/I]Thethoul can use simple or martial weapons. enjoy. [/FONT] [/QUOTE]
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