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Thousand Year Old Vampire- a play through
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<blockquote data-quote="hawkeyefan" data-source="post: 8584204" data-attributes="member: 6785785"><p>Yes, I probably could have been clearer. The storytelling is all me, the Prompts in Italics are from the book. The text that follows the prompts in the posts above is what I imagine in response to the prompts. The book urges you to not overthink things, so I tend to come up with them immediately after generating the next prompt. I just let whatever comes to mind out onto the screen. Then I do a little tidying to make sure it all makes sense, and then I post it. </p><p></p><p>One thing to note, each prompt is meant to be an Experience that needs to be added to a Memory. I've edited to add a few in based on the first couple of prompts. Once a Memory has 3 Experiences, you can't add any more. Once you need to add an Experience and there's no room and/or no Memories with space would fit, you must delete a Memory and crete a new one based on the new experience. </p><p></p><p>You can set your own starting date, absolutely. I just chose to run with the thousand years for mine. But there's no reason you couldn't start earlier or later than that. </p><p></p><p>On the passage of time, I'm not entirely certain. I've not perused the book beyond the rules and the prompts I've rolled other than some incidental reading of secondary prompts on the same page and so on. It seems that the prompts will at times indicate the passage of time. The Vampire Creation section certainly conveys that; it explains that the Characters you come up with for your Vampire should be important, but will not likely be around too long. It also says to use your judgment; if enough time appears to have passed that a character would likely no longer be alive, then go ahead and cross them out. </p><p></p><p>I expect within the next couple of prompts we may see years start to go by. </p><p></p><p></p><p></p><p>No worries! Feel free to comment however much you want. </p><p></p><p>I feel like there are probably lots of creative ways to play the game and track the results. Playing through will probably inspire more ideas, too.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8584204, member: 6785785"] Yes, I probably could have been clearer. The storytelling is all me, the Prompts in Italics are from the book. The text that follows the prompts in the posts above is what I imagine in response to the prompts. The book urges you to not overthink things, so I tend to come up with them immediately after generating the next prompt. I just let whatever comes to mind out onto the screen. Then I do a little tidying to make sure it all makes sense, and then I post it. One thing to note, each prompt is meant to be an Experience that needs to be added to a Memory. I've edited to add a few in based on the first couple of prompts. Once a Memory has 3 Experiences, you can't add any more. Once you need to add an Experience and there's no room and/or no Memories with space would fit, you must delete a Memory and crete a new one based on the new experience. You can set your own starting date, absolutely. I just chose to run with the thousand years for mine. But there's no reason you couldn't start earlier or later than that. On the passage of time, I'm not entirely certain. I've not perused the book beyond the rules and the prompts I've rolled other than some incidental reading of secondary prompts on the same page and so on. It seems that the prompts will at times indicate the passage of time. The Vampire Creation section certainly conveys that; it explains that the Characters you come up with for your Vampire should be important, but will not likely be around too long. It also says to use your judgment; if enough time appears to have passed that a character would likely no longer be alive, then go ahead and cross them out. I expect within the next couple of prompts we may see years start to go by. No worries! Feel free to comment however much you want. I feel like there are probably lots of creative ways to play the game and track the results. Playing through will probably inspire more ideas, too. [/QUOTE]
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