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Thousands of Published Adventures Which ones Have you Played and Liked or Disliked?
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<blockquote data-quote="Stormonu" data-source="post: 6409792" data-attributes="member: 52734"><p>My #1 is Ravenloft, hands down. Others that I have used and liked:</p><p></p><p>B2 - Keep on the Borderlands (classic starter adventure)</p><p>B4 - The Lost City (not a "medieval europe" adventure)</p><p>X1 - Isle of Dread (lots of exploration and places to flesh out - and King Kong style island)</p><p>S2 - White Plume Mountain (not a hack'n'slash module, with many interesting puzzles)</p><p>A1-4 - Slavelord series (I ran it heavily modified, nice mini-campaign)</p><p>N1 - Cult of the Reptile God (lots of RP and a non-standard adventure)</p><p>L2 - Assassin's Knot (well-done murder mystery for D&D)</p><p>U1-U3 - Saltmarsh series (mini-epic campaign with lots of politics, mystery and plot)</p><p>C1 - Hidden Shrine of Tamoachan (definitely different, with a "timer")</p><p>Labyrinth of Madness (deadly, in a fun and amusing way)</p><p></p><p>Some that I have used and did not like:</p><p></p><p>Keep on the Shadowfell (pure hack'n'slash)</p><p>B8 - Journey to the Rock (railroad, choo choo!)</p><p>C2 - Ghost Tower of Iverness (pointless)</p><p>Q1 - Queen of the Demonweb Pits (too fuzzy and an un-epic ending to a great set of modules)</p><p>S1 - Tomb of Horrors (great in theory, frustrating in actual play)</p><p></p><p>DL1 - Dragons of Despair (Love the books, can never get to Xak Tsaroth before players lost interest)</p><p></p><p>Ones that I have read through and would love to try out:</p><p></p><p>I3 - Pharaoh (an interesting "dungeon" done in egyptian style)</p><p>X2 - Castle Amber (a castle full of Poe plots!)</p><p></p><p>Ones I've read through and feel like they'd suck</p><p></p><p>Dragon Mountain (Tucker-fail kobolds and living steel - aka the T-1000 from T2)</p><p>T1-4 Temple of Elemental Evil (waves of humanoids "R" us and the dungeon that was better left untouched)</p><p>WG7 - Castle Greyhawk (it's a joke module - literally)</p><p></p><p>And, some of the adventures I've put out myself:</p><p></p><p><a href="http://rpg.drivethrustuff.com/product/50233/The-Tangle?term=the+tan" target="_blank">The Tangle</a> - A marauding Athach leads to a more sinister enemy</p><p></p><p><a href="http://rpg.drivethrustuff.com/product/55541/Stone-of-Life" target="_blank">The Stone of Life</a> - An ancient druidic wellspring can bring the dead back to life, but its secrets are hidden behind a myriad of guardians</p><p></p><p><a href="http://rpg.drivethrustuff.com/product/56316/Dragonriders-of-the-Dark" target="_blank">Dragonriders of the Dark</a> - An unearthed temple hides a not-so-friendly mercenary company</p><p></p><p><a href="http://rpg.drivethrustuff.com/product/64392/Aurora-Hold" target="_blank">The Aurora Hold</a> - In 24 hours, the town of Littleton will be no more; do you have time to investigate the secrets beneath it?</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6409792, member: 52734"] My #1 is Ravenloft, hands down. Others that I have used and liked: B2 - Keep on the Borderlands (classic starter adventure) B4 - The Lost City (not a "medieval europe" adventure) X1 - Isle of Dread (lots of exploration and places to flesh out - and King Kong style island) S2 - White Plume Mountain (not a hack'n'slash module, with many interesting puzzles) A1-4 - Slavelord series (I ran it heavily modified, nice mini-campaign) N1 - Cult of the Reptile God (lots of RP and a non-standard adventure) L2 - Assassin's Knot (well-done murder mystery for D&D) U1-U3 - Saltmarsh series (mini-epic campaign with lots of politics, mystery and plot) C1 - Hidden Shrine of Tamoachan (definitely different, with a "timer") Labyrinth of Madness (deadly, in a fun and amusing way) Some that I have used and did not like: Keep on the Shadowfell (pure hack'n'slash) B8 - Journey to the Rock (railroad, choo choo!) C2 - Ghost Tower of Iverness (pointless) Q1 - Queen of the Demonweb Pits (too fuzzy and an un-epic ending to a great set of modules) S1 - Tomb of Horrors (great in theory, frustrating in actual play) DL1 - Dragons of Despair (Love the books, can never get to Xak Tsaroth before players lost interest) Ones that I have read through and would love to try out: I3 - Pharaoh (an interesting "dungeon" done in egyptian style) X2 - Castle Amber (a castle full of Poe plots!) Ones I've read through and feel like they'd suck Dragon Mountain (Tucker-fail kobolds and living steel - aka the T-1000 from T2) T1-4 Temple of Elemental Evil (waves of humanoids "R" us and the dungeon that was better left untouched) WG7 - Castle Greyhawk (it's a joke module - literally) And, some of the adventures I've put out myself: [URL="http://rpg.drivethrustuff.com/product/50233/The-Tangle?term=the+tan"]The Tangle[/URL] - A marauding Athach leads to a more sinister enemy [URL="http://rpg.drivethrustuff.com/product/55541/Stone-of-Life"]The Stone of Life[/URL] - An ancient druidic wellspring can bring the dead back to life, but its secrets are hidden behind a myriad of guardians [URL="http://rpg.drivethrustuff.com/product/56316/Dragonriders-of-the-Dark"]Dragonriders of the Dark[/URL] - An unearthed temple hides a not-so-friendly mercenary company [URL="http://rpg.drivethrustuff.com/product/64392/Aurora-Hold"]The Aurora Hold[/URL] - In 24 hours, the town of Littleton will be no more; do you have time to investigate the secrets beneath it? [/QUOTE]
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