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Community
General Tabletop Discussion
*TTRPGs General
Thousands of Published Adventures Which ones Have you Played and Liked or Disliked?
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<blockquote data-quote="Olaf the Stout" data-source="post: 6412657" data-attributes="member: 13703"><p>The best campaign I have ever run is the Shackled City AP. I ran the hardcover version (which had an extra adventure added in), but modified it quite a bit using resources other DMs provided on the Paizo boards. A special mention goes to a poster there called “delvesdeep”. He added in 2 adventures that cover the Demonskar Ball and the Battle for Redgorge, which were awesome and added a lot to the campaign.</p><p></p><p>His ideas around foreshadowing and the concept of adding in of recurring dreams took the campaign from good to fantastic. The way the campaign ends in delvesdeep’s revised version was much better too IMO. That said, I’m certainly not criticising the job the Paizo crew did. They were working from a completely blank page when they first came up with the adventure path concept and they did a heck of a job.</p><p></p><p>I’ve also run my group through about 2/3 of the Age of Worms AP (on a break from that at the moment). While I enjoyed the AoW AP, the SCAP ranks higher for me personally.</p><p></p><p>Many years ago I ran the Freeport Trilogy along with the adventure “The Stink” from Dungeon Magazine. I enjoyed running all of those adventures. The Freeport Trilogy required a bit of work to run smoothly but, considering the adventures came out right at the very start of 3E (Death in Freeport was the first published adventure from memory), it’s not surprising.</p><p></p><p>Another adventure I’ve run was The Crystal Skull by Necromancer Games. It starts out as an investigation and then leads to a chase after a demon. We didn’t get all the way through that adventure as 2 people left the group mid-campaign, which ended things. Overall I found the adventure to still need a bit of work. I probably wouldn’t recommend it as I think there are better adventures out there.</p><p></p><p>I’m currently playing in a Return to the Temple of Elemental Evil campaign at the moment. We’ve cleared out the Earth Temple and are currently going through the Water Temple. It is supposedly a bit of a meat grinder, but so far we’ve not had too much trouble. That said, we’re a party of 5 with access to the Spell Compendium, Magic Item Compendium and other splatbooks, so our power level is probably higher than your average core rulebook only party. I’ve enjoyed the campaign so far, but this is the first time I’ve been a player in about 10 years, so that may be colouring my viewpoint a little.</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 6412657, member: 13703"] The best campaign I have ever run is the Shackled City AP. I ran the hardcover version (which had an extra adventure added in), but modified it quite a bit using resources other DMs provided on the Paizo boards. A special mention goes to a poster there called “delvesdeep”. He added in 2 adventures that cover the Demonskar Ball and the Battle for Redgorge, which were awesome and added a lot to the campaign. His ideas around foreshadowing and the concept of adding in of recurring dreams took the campaign from good to fantastic. The way the campaign ends in delvesdeep’s revised version was much better too IMO. That said, I’m certainly not criticising the job the Paizo crew did. They were working from a completely blank page when they first came up with the adventure path concept and they did a heck of a job. I’ve also run my group through about 2/3 of the Age of Worms AP (on a break from that at the moment). While I enjoyed the AoW AP, the SCAP ranks higher for me personally. Many years ago I ran the Freeport Trilogy along with the adventure “The Stink” from Dungeon Magazine. I enjoyed running all of those adventures. The Freeport Trilogy required a bit of work to run smoothly but, considering the adventures came out right at the very start of 3E (Death in Freeport was the first published adventure from memory), it’s not surprising. Another adventure I’ve run was The Crystal Skull by Necromancer Games. It starts out as an investigation and then leads to a chase after a demon. We didn’t get all the way through that adventure as 2 people left the group mid-campaign, which ended things. Overall I found the adventure to still need a bit of work. I probably wouldn’t recommend it as I think there are better adventures out there. I’m currently playing in a Return to the Temple of Elemental Evil campaign at the moment. We’ve cleared out the Earth Temple and are currently going through the Water Temple. It is supposedly a bit of a meat grinder, but so far we’ve not had too much trouble. That said, we’re a party of 5 with access to the Spell Compendium, Magic Item Compendium and other splatbooks, so our power level is probably higher than your average core rulebook only party. I’ve enjoyed the campaign so far, but this is the first time I’ve been a player in about 10 years, so that may be colouring my viewpoint a little. [/QUOTE]
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Thousands of Published Adventures Which ones Have you Played and Liked or Disliked?
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