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<blockquote data-quote="Mengu" data-source="post: 5439142" data-attributes="member: 65726"><p>Unless otherwise stated, temporary hit points (even from close and area powers where simultaneity may be argued) won't stack.</p><p></p><p>See Paladin 3rd level encounter power Strength from Valor (DP) for an example of a close attack power where it would stack. That one specifically says: "You gain 5 temporary hit points for each target hit by the attack."</p><p></p><p>On the topic of area attacks being simultaneous or not (which I realize is off topic), they should be treated as simultaneous for immediate actions. For instance an immediate interrupt should happen before any of the attack rolls. And an immediate reaction should happen after all the attack rolls. </p><p></p><p>Example: A hell hound breathes on the party. Attack rolls are made, and in order, the attacks hit the barbarian, the fighter, and the ranger, all of which are adjacent to the hell hound. The ranger decides to use Disruptive Strike which is an immediate interrupt, and kills the hell hound. This would mean no one actually takes damage. Let's say his attack doesn't kill, but bloodies the target. The fighter then can use Jackal Strike as a free action (that triggers off the ranger's immediate interrupt), and possibly finish off the hell hound, again preventing any damage. Let's say that misses. The barbarian decides to use Curtain of Steel which is an immediate reaction. Even if Curtain of Steel kills the hell hound, everyone still takes the damage from the hell hound because it was an immediate reaction, regardless of whether the hell hound made its first attack roll against the barbarian or not.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5439142, member: 65726"] Unless otherwise stated, temporary hit points (even from close and area powers where simultaneity may be argued) won't stack. See Paladin 3rd level encounter power Strength from Valor (DP) for an example of a close attack power where it would stack. That one specifically says: "You gain 5 temporary hit points for each target hit by the attack." On the topic of area attacks being simultaneous or not (which I realize is off topic), they should be treated as simultaneous for immediate actions. For instance an immediate interrupt should happen before any of the attack rolls. And an immediate reaction should happen after all the attack rolls. Example: A hell hound breathes on the party. Attack rolls are made, and in order, the attacks hit the barbarian, the fighter, and the ranger, all of which are adjacent to the hell hound. The ranger decides to use Disruptive Strike which is an immediate interrupt, and kills the hell hound. This would mean no one actually takes damage. Let's say his attack doesn't kill, but bloodies the target. The fighter then can use Jackal Strike as a free action (that triggers off the ranger's immediate interrupt), and possibly finish off the hell hound, again preventing any damage. Let's say that misses. The barbarian decides to use Curtain of Steel which is an immediate reaction. Even if Curtain of Steel kills the hell hound, everyone still takes the damage from the hell hound because it was an immediate reaction, regardless of whether the hell hound made its first attack roll against the barbarian or not. [/QUOTE]
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