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Thrallherd - Confusing much?
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<blockquote data-quote="Nichwee" data-source="post: 5849465" data-attributes="member: 84242"><p>Don't forget you are making the attack through your thrall. So it is basically written up as though it was one of your powers, but with a few special facts.</p><p>1) It uses a weapon for damage and range, and allows proficiency bonus to get around attacking AC.</p><p>2) As it is one of your attacks but uses a weapon involved too, it can use both but you can't stack Enhancement bonuses, crit effects and properties - so you apply your implement's magic or the magic of the weapon not both.</p><p></p><p>Stop trying to think of it as "I say 'Attack' and my thrall does the rest". </p><p>You do it all, so your feats, items, etc apply - except where indicated otherwise in Points 1) and 2).</p><p>This is the issue with the design of 4ed. If you aren't told otherwise assume base rules. Base rules indicate you can add feats and items etc into the mix of your attacks (and you are attacking - just "through" the thrall) so you can use them on this.</p><p></p><p>I do agree they could have done with writing the special actions up as full powers, with <strong>Special </strong>lines to cover the oddities, but they tried not to use that much room. I suspect the errata may well have put things more clearly (but I haven't checked - I just read up the original as I had it to hand).</p><p></p><p>As for broken, how is it any better than you attacking with your other powers - you get to add all your bonuses then, so why not now? You are basically given the ability to do the same sort of thing as summons, just with a few oddities. Such as [W] instead of flat damage, and porficiency bonuses (but then you have to attack AC which summons rarely do, unless compensated for)</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5849465, member: 84242"] Don't forget you are making the attack through your thrall. So it is basically written up as though it was one of your powers, but with a few special facts. 1) It uses a weapon for damage and range, and allows proficiency bonus to get around attacking AC. 2) As it is one of your attacks but uses a weapon involved too, it can use both but you can't stack Enhancement bonuses, crit effects and properties - so you apply your implement's magic or the magic of the weapon not both. Stop trying to think of it as "I say 'Attack' and my thrall does the rest". You do it all, so your feats, items, etc apply - except where indicated otherwise in Points 1) and 2). This is the issue with the design of 4ed. If you aren't told otherwise assume base rules. Base rules indicate you can add feats and items etc into the mix of your attacks (and you are attacking - just "through" the thrall) so you can use them on this. I do agree they could have done with writing the special actions up as full powers, with [B]Special [/B]lines to cover the oddities, but they tried not to use that much room. I suspect the errata may well have put things more clearly (but I haven't checked - I just read up the original as I had it to hand). As for broken, how is it any better than you attacking with your other powers - you get to add all your bonuses then, so why not now? You are basically given the ability to do the same sort of thing as summons, just with a few oddities. Such as [W] instead of flat damage, and porficiency bonuses (but then you have to attack AC which summons rarely do, unless compensated for) [/QUOTE]
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