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Thrane strike force. RAIDERS OF AUNDAIR STAY OUT
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 3888658" data-attributes="member: 15240"><p>Remember the sayings about plans and contact with the enemy, and remember that we're dealing with another team of PCs here, which means they're going to be cunning. It'd be nice if we pulled it off, but I don't think we're going to do this without a fight (they have alarm too, let's not forget).</p><p></p><p>That said, I've never found plans like 'hold them off while someone scouts' to work very well in D&D time. If we're made and encounter stiff resistance, our objective should be to take out the enemy forces in a quick fight - keeping as many alive afterwards as possible for questioning , meaning our healers should consider putting Cure Minors into downed opponents if they have a free round. We can always retrieve the coffins after the fight is over, whereas if we take heavy casualties we aren't going to be able to carry out a heavy load.</p><p></p><p>Speaking of a heavy load, so long as we have a party fund we should invest in buying some high-level scrolls of Tenser's Floating Disk. For each 100gp scroll we bought we could carry 400lbs worth of stuff for 4 hours. These have to stay on the ground, so they won't be good for a quick extraction from an airship, but they could make our lives a lot easier if we make it out.</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 3888658, member: 15240"] Remember the sayings about plans and contact with the enemy, and remember that we're dealing with another team of PCs here, which means they're going to be cunning. It'd be nice if we pulled it off, but I don't think we're going to do this without a fight (they have alarm too, let's not forget). That said, I've never found plans like 'hold them off while someone scouts' to work very well in D&D time. If we're made and encounter stiff resistance, our objective should be to take out the enemy forces in a quick fight - keeping as many alive afterwards as possible for questioning , meaning our healers should consider putting Cure Minors into downed opponents if they have a free round. We can always retrieve the coffins after the fight is over, whereas if we take heavy casualties we aren't going to be able to carry out a heavy load. Speaking of a heavy load, so long as we have a party fund we should invest in buying some high-level scrolls of Tenser's Floating Disk. For each 100gp scroll we bought we could carry 400lbs worth of stuff for 4 hours. These have to stay on the ground, so they won't be good for a quick extraction from an airship, but they could make our lives a lot easier if we make it out. [/QUOTE]
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