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<blockquote data-quote="Scurry" data-source="post: 3889791" data-attributes="member: 56641"><p>Flavor=good. We're trying to kill them, yes, but we as players should adhere to the spirit of fair play, and not make characters focused any more exclusively on combat than the typical PC. (I mean, we might end up having to play these dudes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) Now, if they tan our hides and send us running (and we don't die), then I'll be all for us coming back loaded for bear and ready to be a cheap bastard.</p><p></p><p>That said, there's no reason for us not to be <em>smart</em> flavorful holy commandos (of DOOM). I agree with NMF's proposed strategy, largely. Planning for the worst is probably the best idea - assume we'll be noticed, assume we won't immediately notice we've been noticed, and having a plan of what to do if they attack even before we're properly set up might not be bad.</p><p></p><p>On the subject of the party fund, I'll actually have more than 80 gp left over, since I'm dropping at least a dose of the purple worm venom because that's mean nasty stuff, probably too mean and nasty. I might replace it with a wimpier poison if I can find a useful non-lethal one, I might not. That inventory juggle will produce surplus gp on the order of hundreds, I think; I'm too lazy to calc that right now. </p><p></p><p>I dropped a few tens of gp when tallying equip costs, also, but I'm reserving that so that Al has some pocket change when they search his corpse.</p><p></p><p>Edit: And in case we're short a disk or two, and someone has some spare feats lying around, Tenser's floating disk is an aberrant mark. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scurry, post: 3889791, member: 56641"] Flavor=good. We're trying to kill them, yes, but we as players should adhere to the spirit of fair play, and not make characters focused any more exclusively on combat than the typical PC. (I mean, we might end up having to play these dudes. :p) Now, if they tan our hides and send us running (and we don't die), then I'll be all for us coming back loaded for bear and ready to be a cheap bastard. That said, there's no reason for us not to be [i]smart[/i] flavorful holy commandos (of DOOM). I agree with NMF's proposed strategy, largely. Planning for the worst is probably the best idea - assume we'll be noticed, assume we won't immediately notice we've been noticed, and having a plan of what to do if they attack even before we're properly set up might not be bad. On the subject of the party fund, I'll actually have more than 80 gp left over, since I'm dropping at least a dose of the purple worm venom because that's mean nasty stuff, probably too mean and nasty. I might replace it with a wimpier poison if I can find a useful non-lethal one, I might not. That inventory juggle will produce surplus gp on the order of hundreds, I think; I'm too lazy to calc that right now. I dropped a few tens of gp when tallying equip costs, also, but I'm reserving that so that Al has some pocket change when they search his corpse. Edit: And in case we're short a disk or two, and someone has some spare feats lying around, Tenser's floating disk is an aberrant mark. :D [/QUOTE]
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