Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Thrane strike force. RAIDERS OF AUNDAIR STAY OUT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zurai" data-source="post: 3931176" data-attributes="member: 52324"><p>Armament gives the signal to scatter and surges forward, his greatsword trailing behind him as he shimmers into view, moving faster than something so bulky should be able to move. In utter silence, Armament barrels towards the spellcasting halfling, swinging his greatsword in a broad arc.</p><p></p><p>[sblock=OOC] Free move: move to f21.</p><p>If he doesn't get the effect of <em>haste</em> before his normal turn, swift action to activate his <em>sandals of sprinting</em> for +30' move. Otherwise, no swift action for the round.</p><p>Move action: move f21->a21->Z20->Y20->X21, ending adjacent to g, J, D, and x.</p><p>Standard action: initiate Steel Wind to attack both g and J with full attack bonus (+9 if normally; +10 if <em>hasted</em>). Each attack is rolled for and resolved separately.</p><p></p><p>At this point, all of the opposition on the ship is enveloped in Armament's <em>silence</em>, and none of them can 5' step out of the radius.</p><p></p><p>If Armament is forced to make a Will save, he'll use Moment of Perfect Mind to make the save at +11 with no auto-failure on rolling a natural 1.[/sblock]</p><p>[sblock=character stats (unhasted)]</p><p><strong>Armament</strong></p><p><strong>HP</strong>: 59/59</p><p><strong>AC</strong>: 16 (Touch 8, Flat-footed 15)</p><p><strong>Fort </strong>+8 <strong>Ref </strong>+5 <strong>Will </strong>+3</p><p><strong>BAB/Grapple:</strong> +5/+8</p><p><strong>Melee Atk:</strong> +9 (2d6+5+1d6/19-20/x2, <em>greatsword +1</em>)</p><p></p><p><strong>Manuevers Readied:</strong></p><p>Counters - Moment of Perfect Mind</p><p>Strikes - <s>Steel Wind</s>, Emerald Razor, Bonecrusher</p><p></p><p><strong>Current Stance:</strong></p><p>Punishing Stance (-2 AC, +1d6 damage, already figured into stats)</p><p></p><p><strong>Magic Item charges:</strong></p><p><em>Sandals of sprinting</em> 2/3</p><p><em>Brute gauntlets</em> 3/3</p><p></p><p></p><p></p><p>If he does get <em>hasted</em>, add 1 to his attack, AC, reflex save, and he'll still have full charges on the <em>sandals</em>.</p><p></p><p>Note also that his damage is +1 and his Will save is +3 if he ends up within 30' of Valderion.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Zurai, post: 3931176, member: 52324"] Armament gives the signal to scatter and surges forward, his greatsword trailing behind him as he shimmers into view, moving faster than something so bulky should be able to move. In utter silence, Armament barrels towards the spellcasting halfling, swinging his greatsword in a broad arc. [sblock=OOC] Free move: move to f21. If he doesn't get the effect of [i]haste[/i] before his normal turn, swift action to activate his [i]sandals of sprinting[/i] for +30' move. Otherwise, no swift action for the round. Move action: move f21->a21->Z20->Y20->X21, ending adjacent to g, J, D, and x. Standard action: initiate Steel Wind to attack both g and J with full attack bonus (+9 if normally; +10 if [i]hasted[/i]). Each attack is rolled for and resolved separately. At this point, all of the opposition on the ship is enveloped in Armament's [i]silence[/i], and none of them can 5' step out of the radius. If Armament is forced to make a Will save, he'll use Moment of Perfect Mind to make the save at +11 with no auto-failure on rolling a natural 1.[/sblock] [sblock=character stats (unhasted)] [B]Armament[/B] [B]HP[/B]: 59/59 [B]AC[/B]: 16 (Touch 8, Flat-footed 15) [B]Fort [/B]+8 [B]Ref [/B]+5 [B]Will [/B]+3 [b]BAB/Grapple:[/b] +5/+8 [b]Melee Atk:[/b] +9 (2d6+5+1d6/19-20/x2, [i]greatsword +1[/i]) [b]Manuevers Readied:[/b] Counters - Moment of Perfect Mind Strikes - [S]Steel Wind[/S], Emerald Razor, Bonecrusher [b]Current Stance:[/b] Punishing Stance (-2 AC, +1d6 damage, already figured into stats) [b]Magic Item charges:[/b] [i]Sandals of sprinting[/i] 2/3 [i]Brute gauntlets[/i] 3/3 If he does get [i]hasted[/i], add 1 to his attack, AC, reflex save, and he'll still have full charges on the [i]sandals[/i]. Note also that his damage is +1 and his Will save is +3 if he ends up within 30' of Valderion. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Thrane strike force. RAIDERS OF AUNDAIR STAY OUT
Top