Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Thread closed, please delete
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8211046" data-attributes="member: 6788736"><p>Its because your DM isnt policing the adventuring 'day' (not necessarily a day).</p><p></p><p>It seems like you've identified the cause (we only ever get 1-3 encounters per long rest, and never short rest) and the natural consequence of that meta (Barbarians, Paladins and full casters everywhere, while Fighters, Warlocks and Monks suck).</p><p></p><p>The natural solution is for the rest meta to change. That decision alone will alter your game drastically.</p><p></p><p>You could just impose Gritty realism resting (overnights are Short rests, and Long rests are week long affairs back home), but that's possibly too drastic an option. Instead, as DM of this game I would <strong>police the adventuring day</strong> and do the following:</p><ul> <li data-xf-list-type="ul">No automatic long rests at the end of the session (should you be doing that).</li> <li data-xf-list-type="ul">Players are to record resource use (slots, rages, HP loss, HD used etc) on a sheet of paper (see below), and hand those sheets over to the DM at the end of the session (for occasional auditing, or simply just the fear of such an audit).</li> <li data-xf-list-type="ul">-You get a long rest after 8 hours of uninterrupted rest, <strong>and when the DM decides it's an appropriate time for such a rest to replenish resources. </strong>Not all Long rests are equal. As a general rule, players can expect long rests not to do anything until they've dealt with around 6 encounters since their last one.</li> <li data-xf-list-type="ul">Short rests are now only a few minutes long (quick map check, swig of water, binding wounds, taking a knee etc) but limited to 2 per long rest (max). Take them whenever you want outside of combat.</li> </ul><p>That pretty much does it.</p><p></p><p>----------------------------------</p><p>For resource sheets they look something like a sheet of paper with every single long rest/ short rest resource on it, separated by long and short rest (and HP and HD) with check boxes next to them.</p><p></p><p>For a Paladin 3/ Sorcerer 3/ Hexblade 3/ BM Fighter 3 (to use a complex example), such a sheet would look something like this:</p><p></p><p><strong>Health:</strong></p><p>Current HP: XXX of YYY</p><p>HD used (D6): OOO</p><p>HD used (D8): OOO</p><p>HD used (D10): OOOOOO</p><p></p><p><strong>Long rest:</strong></p><p>LoH: OOOOO OOOOO OOOOO</p><p>Slots (1st): OOOO</p><p>Slots (2nd): OOO</p><p>SP: OOO</p><p></p><p><strong>Short rest: OO</strong></p><p>Channel divinity: O</p><p>Warlock slots (2nd): OO</p><p>Hexblades curse: O</p><p>Action surge: O</p><p>Second Wind (d10+3): O</p><p>Superiority dice: OOOO</p><p>-------------------------------------------------------</p><p></p><p>As Players use such resources, the Player fills in one of the 'O's next to that ability in pencil. When the Player takes a short rest they fill in a Short Rest 'O' and erase all the filled in 'O's underneath it.</p><p></p><p>A long rest clears all the boxes (other than HD) and restores HP to full.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8211046, member: 6788736"] Its because your DM isnt policing the adventuring 'day' (not necessarily a day). It seems like you've identified the cause (we only ever get 1-3 encounters per long rest, and never short rest) and the natural consequence of that meta (Barbarians, Paladins and full casters everywhere, while Fighters, Warlocks and Monks suck). The natural solution is for the rest meta to change. That decision alone will alter your game drastically. You could just impose Gritty realism resting (overnights are Short rests, and Long rests are week long affairs back home), but that's possibly too drastic an option. Instead, as DM of this game I would [B]police the adventuring day[/B] and do the following: [LIST] [*]No automatic long rests at the end of the session (should you be doing that). [*]Players are to record resource use (slots, rages, HP loss, HD used etc) on a sheet of paper (see below), and hand those sheets over to the DM at the end of the session (for occasional auditing, or simply just the fear of such an audit). [*]-You get a long rest after 8 hours of uninterrupted rest, [B]and when the DM decides it's an appropriate time for such a rest to replenish resources. [/B]Not all Long rests are equal. As a general rule, players can expect long rests not to do anything until they've dealt with around 6 encounters since their last one. [*]Short rests are now only a few minutes long (quick map check, swig of water, binding wounds, taking a knee etc) but limited to 2 per long rest (max). Take them whenever you want outside of combat. [/LIST] That pretty much does it. ---------------------------------- For resource sheets they look something like a sheet of paper with every single long rest/ short rest resource on it, separated by long and short rest (and HP and HD) with check boxes next to them. For a Paladin 3/ Sorcerer 3/ Hexblade 3/ BM Fighter 3 (to use a complex example), such a sheet would look something like this: [B]Health:[/B] Current HP: XXX of YYY HD used (D6): OOO HD used (D8): OOO HD used (D10): OOOOOO [B]Long rest:[/B] LoH: OOOOO OOOOO OOOOO Slots (1st): OOOO Slots (2nd): OOO SP: OOO [B]Short rest: OO[/B] Channel divinity: O Warlock slots (2nd): OO Hexblades curse: O Action surge: O Second Wind (d10+3): O Superiority dice: OOOO ------------------------------------------------------- As Players use such resources, the Player fills in one of the 'O's next to that ability in pencil. When the Player takes a short rest they fill in a Short Rest 'O' and erase all the filled in 'O's underneath it. A long rest clears all the boxes (other than HD) and restores HP to full. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thread closed, please delete
Top