Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Thread Recompilation - Places
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Jefe" data-source="post: 2515799" data-attributes="member: 19990"><p><strong>[PLAIN](Adventure) Hunt for the Cirya de Pietro [Judge - garyh][/PLAIN]</strong></p><p></p><p>This was something different...a sea adventure, complete with gunpowder weapons!</p><p></p><p>GnomeWorks’ description of Orussus’s docks is similar to Jack Haggerty’s:</p><p style="margin-left: 20px">The region surrounding the docks seems to be of lesser quality than the rest of Orussus. The buildings are slightly shabbier, more crowded; streetside beggars are a slightly more common sight here. The rainfall has made small muddy puddles in the road, though they are few enough that you can step around them.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The shops here seem more geared towards ships, as would be expected, though there are only a handful interspersed between a multitude of taverns. No merchants hawk their wares here, though you can occassionally hear laughter from a tavern as you pass by.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Asking a man dressed in rough clothing for Jericho, he points towards the docks, apparently further along the road you're on. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You travel on for a short time, and eventually reach the docks themselves. Several large ships sit in port, though you can see little movement on them; the rest of the place seems almost deserted, though every now and then you see or hear someone passing by.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">On your left there is a small, though wellkept shop, with a sign hanging above the door: <em>Jericho's Repairs</em>.</p><p>Some other nuggets gleaned from the adventure: <ul> <li data-xf-list-type="ul">There are rusty nails near the entrance to Jericho’s shop.</li> <li data-xf-list-type="ul">The front room of Jericho’s shop is almost filled by a round table and a half-dozen chairs. A wide door leads to a larger workshop in back. Many rusted nails stud the walls.</li> <li data-xf-list-type="ul">Common trade goods in Orussus are furs, food and lumber.</li> <li data-xf-list-type="ul">The port at Travilis accepts both pirate and merchant ships. All ships berthing must pay 3 gold, and the captain is expected to sign a ledger with his name and the name of his ship.</li> <li data-xf-list-type="ul">The harbormaster at Travilis occupies a small shack at the end of the docks. Repairs can be arranged for any ship, no questions asked.</li> </ul></blockquote><p></p>
[QUOTE="El Jefe, post: 2515799, member: 19990"] [b][PLAIN](Adventure) Hunt for the Cirya de Pietro [Judge - garyh][/PLAIN][/b] This was something different...a sea adventure, complete with gunpowder weapons! GnomeWorks’ description of Orussus’s docks is similar to Jack Haggerty’s: [INDENT]The region surrounding the docks seems to be of lesser quality than the rest of Orussus. The buildings are slightly shabbier, more crowded; streetside beggars are a slightly more common sight here. The rainfall has made small muddy puddles in the road, though they are few enough that you can step around them. The shops here seem more geared towards ships, as would be expected, though there are only a handful interspersed between a multitude of taverns. No merchants hawk their wares here, though you can occassionally hear laughter from a tavern as you pass by. Asking a man dressed in rough clothing for Jericho, he points towards the docks, apparently further along the road you're on. You travel on for a short time, and eventually reach the docks themselves. Several large ships sit in port, though you can see little movement on them; the rest of the place seems almost deserted, though every now and then you see or hear someone passing by. On your left there is a small, though wellkept shop, with a sign hanging above the door: [I]Jericho's Repairs[/I].[/INDENT]Some other nuggets gleaned from the adventure:[list] [*]There are rusty nails near the entrance to Jericho’s shop. [*]The front room of Jericho’s shop is almost filled by a round table and a half-dozen chairs. A wide door leads to a larger workshop in back. Many rusted nails stud the walls. [*]Common trade goods in Orussus are furs, food and lumber. [*]The port at Travilis accepts both pirate and merchant ships. All ships berthing must pay 3 gold, and the captain is expected to sign a ledger with his name and the name of his ship. [*]The harbormaster at Travilis occupies a small shack at the end of the docks. Repairs can be arranged for any ship, no questions asked. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Thread Recompilation - Places
Top