Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Thread Recompilation - Places
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Jefe" data-source="post: 2693621" data-attributes="member: 19990"><p><strong>(Adventure) In Service of Orussus (dpdx judging)</strong></p><p></p><p>This one was an aborted adventure that didn't have much in the way of location, but what location there was seemed well-described and pretty interesting.</p><p></p><ul> <li data-xf-list-type="ul">There is a place in Enworld called Brigand’s Road.</li> </ul><p>I'm not sure where that was supposed to lead, but there it is.</p><p></p><p>That was followed by a rather magnificent description of the High Court of Orussus:</p><p></p><p style="margin-left: 20px">The High Court of Orussus sits on a stepped marble base on the northwest corner of the city. In front of the facility is a granite statue of a massive dwarf weilding a huge spiked club in his left hand as if the man was dragging it behind him. The statue is labled, "In the name of Morg, In Service of Orussus."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The court itself is a huge granite work originally a temple for a bastion of good-aligned minotaurs that ruled this region hundreds of years ago. The massive doors, meant to impress even a giants stature, are a sign to their history. The only religious symbols that adorn this simple location now are that of the horn-like columns that act as the superstructure for the domed building, and the statement across the dome written in giant, "Honor be damned, we live to be free."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Once ushered into a main antechamber, you are all sat down to a comfortable seeting arrangement consisting of a three fourths crescent of cushioned resting couches. A chandelier made of bronzes sits above, unlit in the daylight hours.</p><p>There was also this:</p><ul> <li data-xf-list-type="ul">Callers waiting in the antechambers of the High Court of Orussus are served meals from a cart that unfolds to fit the curves of the room.</li> <li data-xf-list-type="ul">One of the waterways the road from Orussus to Allimon crosses is called Bobgoblin Creek.</li> </ul><p>And this description of the lands north of Orussus:</p><p></p><p style="margin-left: 20px">Three days, north by northeast of Orussus.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The mountains, or crags as they are now known, can finally be seen in the distance. Though they were at one time quite grand, over time they have been racked with both battle and earthquakes. Now the peaks are all broken, distorted, and have been brought low in comparison to their former greatness. One can actually see the fractures in some of the mountains midsections from this incredible distance, appearing painted on by an unsteady hand.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The forests surrounding this region are called the Pines for a reason, not the least of which is the thorns and briars that creep across the ground. Some of them are alive, and it is well known that anyone that can should avoid trying to traverse this forest for fear of what lives within. Only recently have a coven of Druids come to this land to try and restore the forest and mountains magesty as best they can.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As the group crosses the bridge, they can hear the horrible squeeling and bending of the weak wood underneath their mounts. When the horse crossed, one could hear the boards breaking beneath its mass. Now, everyone has worked their way across the creek and is on the other side. The creek would not be much to cross if it were not for the broken ground around it. The creek lies at a basin 20 feet lower than the ground around it, a miniature canyon with water running through the bottom.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Looking out, into the forest, a group could see that although the mountains are visible, the forests stretch endlessly towards them. The map points everyone northward, then northwest, towards the cluster of giant fractured rocks.</p><p>Finally, there was this description of the Mauler's camp:</p><p></p><p style="margin-left: 20px">You see, from the ridge line, a small camp surrounded by sturdy stone walls. The walls are only about ten feet high, but they have an unusual structure. Instead of the temporary buildings of the mercenaries (tents and small cabins) being contained within the wall like a normal fort, everything appears to have been built on top of earth that fills the entire 10 foot box. What you have is a 10 foot tall plateau with stone walls and an earthen middle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It appears that there are around twenty tents that would fit a man and a half each. Other than the tents, the only structures are the corner towers (which are each 15 feet taller than the walls, and made of stone) and one center tower that is 10 feet wide, but has a diameter of at least 60 feet.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The entire base appears to be roughly 600 feet on each side, and it appears that temporary wooden bridges are set down near each tower, but none of them have been lowered to allow incoming traffic. The walls of the buildings look very old, and very stoic. There are large cracks that run along the side of the wall you face, and they seem to run very deep into the structure. The shape of the walls form an almost perfect square, and from your angle it gives the slight appearance of a crown studded with fire, due to the small campfires spread about.</p></blockquote><p></p>
[QUOTE="El Jefe, post: 2693621, member: 19990"] [b](Adventure) In Service of Orussus (dpdx judging)[/b] This one was an aborted adventure that didn't have much in the way of location, but what location there was seemed well-described and pretty interesting. [list] [*]There is a place in Enworld called Brigand’s Road. [/list] I'm not sure where that was supposed to lead, but there it is. That was followed by a rather magnificent description of the High Court of Orussus: [INDENT]The High Court of Orussus sits on a stepped marble base on the northwest corner of the city. In front of the facility is a granite statue of a massive dwarf weilding a huge spiked club in his left hand as if the man was dragging it behind him. The statue is labled, "In the name of Morg, In Service of Orussus." The court itself is a huge granite work originally a temple for a bastion of good-aligned minotaurs that ruled this region hundreds of years ago. The massive doors, meant to impress even a giants stature, are a sign to their history. The only religious symbols that adorn this simple location now are that of the horn-like columns that act as the superstructure for the domed building, and the statement across the dome written in giant, "Honor be damned, we live to be free." Once ushered into a main antechamber, you are all sat down to a comfortable seeting arrangement consisting of a three fourths crescent of cushioned resting couches. A chandelier made of bronzes sits above, unlit in the daylight hours.[/INDENT] There was also this: [list] [*]Callers waiting in the antechambers of the High Court of Orussus are served meals from a cart that unfolds to fit the curves of the room. [*]One of the waterways the road from Orussus to Allimon crosses is called Bobgoblin Creek.[/list] And this description of the lands north of Orussus: [INDENT]Three days, north by northeast of Orussus. The mountains, or crags as they are now known, can finally be seen in the distance. Though they were at one time quite grand, over time they have been racked with both battle and earthquakes. Now the peaks are all broken, distorted, and have been brought low in comparison to their former greatness. One can actually see the fractures in some of the mountains midsections from this incredible distance, appearing painted on by an unsteady hand. The forests surrounding this region are called the Pines for a reason, not the least of which is the thorns and briars that creep across the ground. Some of them are alive, and it is well known that anyone that can should avoid trying to traverse this forest for fear of what lives within. Only recently have a coven of Druids come to this land to try and restore the forest and mountains magesty as best they can. As the group crosses the bridge, they can hear the horrible squeeling and bending of the weak wood underneath their mounts. When the horse crossed, one could hear the boards breaking beneath its mass. Now, everyone has worked their way across the creek and is on the other side. The creek would not be much to cross if it were not for the broken ground around it. The creek lies at a basin 20 feet lower than the ground around it, a miniature canyon with water running through the bottom. Looking out, into the forest, a group could see that although the mountains are visible, the forests stretch endlessly towards them. The map points everyone northward, then northwest, towards the cluster of giant fractured rocks.[/INDENT] Finally, there was this description of the Mauler's camp: [INDENT]You see, from the ridge line, a small camp surrounded by sturdy stone walls. The walls are only about ten feet high, but they have an unusual structure. Instead of the temporary buildings of the mercenaries (tents and small cabins) being contained within the wall like a normal fort, everything appears to have been built on top of earth that fills the entire 10 foot box. What you have is a 10 foot tall plateau with stone walls and an earthen middle. It appears that there are around twenty tents that would fit a man and a half each. Other than the tents, the only structures are the corner towers (which are each 15 feet taller than the walls, and made of stone) and one center tower that is 10 feet wide, but has a diameter of at least 60 feet. The entire base appears to be roughly 600 feet on each side, and it appears that temporary wooden bridges are set down near each tower, but none of them have been lowered to allow incoming traffic. The walls of the buildings look very old, and very stoic. There are large cracks that run along the side of the wall you face, and they seem to run very deep into the structure. The shape of the walls form an almost perfect square, and from your angle it gives the slight appearance of a crown studded with fire, due to the small campfires spread about.[/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Thread Recompilation - Places
Top