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<blockquote data-quote="El Jefe" data-source="post: 2747120" data-attributes="member: 19990"><p><strong>(adventure) Armgill’s Heirloom - <Knight Otu Judging></strong></p><p></p><p>This one barely got off the ground, but still had some nice stuff. First, a description of Armgill Manor:</p><p></p><p style="margin-left: 20px">The Armgill Manor is in the north part of the city, only a few blocks from the garrison barracks and on a major street that is used to access the harbor. The Armgill’s are somewhat well known in the city. They own a fleet of small trading ships that run between Orussus and the Vestermarch cities, as well as a few warehouses along the docks. The Manor itself is Hendrallian architecture and stands out in the city. It is a solid limestone castle like design that is about three stories tall with two small rampart towers on opposite corners that reach a half story taller than the pitched roof. Large oak doors with ghoul knockers under a ramparted balcony mark the front of the manor. A few dead Ivy vines scar the gray face of the house, the color being only broken by a few stained glass windows that seem decorated as flames.</p><p>We should also note the following fact:</p><ul> <li data-xf-list-type="ul">The rings on the door knockers at the Armgill Manor are heavy, but have a muffled sound when striking the wood of the door.</li> </ul><p>And this description of the foyer of the Manor:</p><p></p><p style="margin-left: 20px">The room is about thirty feet in depth and twenty in width. There is an open archway at the far end of the room, with no other visible exits. The room is lit by two lamps on the far wall on either side of the archway and another on a table to the right of the entry. There are a few pieces of parchment and an ink vial with feather pin on the table. Visible through the archway is a painting on a wall only ten feet behind the archway. It appears to depict an elaborate keep on a hill overlooking a valley dotted by farms and a small village, with a creek running through. It is quite a sight.</p><p>The thread concludes with a few geographical facts: <ul> <li data-xf-list-type="ul">There is a place in EnWorld called Brimbor.</li> <li data-xf-list-type="ul">There is a place in EnWorld called Nerv. It was the site of a famous siege in the Hendralian-Medibarian war.</li> <li data-xf-list-type="ul">Not far from Orussus, the road to Fallon crosses a 4-acre meadow with an old cabin on the north side.</li> </ul></blockquote><p></p>
[QUOTE="El Jefe, post: 2747120, member: 19990"] [b](adventure) Armgill’s Heirloom - <Knight Otu Judging>[/b] This one barely got off the ground, but still had some nice stuff. First, a description of Armgill Manor: [INDENT]The Armgill Manor is in the north part of the city, only a few blocks from the garrison barracks and on a major street that is used to access the harbor. The Armgill’s are somewhat well known in the city. They own a fleet of small trading ships that run between Orussus and the Vestermarch cities, as well as a few warehouses along the docks. The Manor itself is Hendrallian architecture and stands out in the city. It is a solid limestone castle like design that is about three stories tall with two small rampart towers on opposite corners that reach a half story taller than the pitched roof. Large oak doors with ghoul knockers under a ramparted balcony mark the front of the manor. A few dead Ivy vines scar the gray face of the house, the color being only broken by a few stained glass windows that seem decorated as flames.[/INDENT] We should also note the following fact: [list] [*]The rings on the door knockers at the Armgill Manor are heavy, but have a muffled sound when striking the wood of the door. [/list] And this description of the foyer of the Manor: [INDENT]The room is about thirty feet in depth and twenty in width. There is an open archway at the far end of the room, with no other visible exits. The room is lit by two lamps on the far wall on either side of the archway and another on a table to the right of the entry. There are a few pieces of parchment and an ink vial with feather pin on the table. Visible through the archway is a painting on a wall only ten feet behind the archway. It appears to depict an elaborate keep on a hill overlooking a valley dotted by farms and a small village, with a creek running through. It is quite a sight.[/INDENT] The thread concludes with a few geographical facts:[list] [*]There is a place in EnWorld called Brimbor. [*]There is a place in EnWorld called Nerv. It was the site of a famous siege in the Hendralian-Medibarian war. [*]Not far from Orussus, the road to Fallon crosses a 4-acre meadow with an old cabin on the north side. [/list] [/QUOTE]
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