Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Thread Recompilation - Places
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Jefe" data-source="post: 2748183" data-attributes="member: 19990"><p><strong>Archive - The Dwarves of Mt. Yurgind</strong></p><p></p><p>This was just a proposal thread that did add some interesting flavor. Here's a description of the war between the dwaves and the goblins under Mt. Yurgind:</p><p></p><p style="margin-left: 20px">The Tenth Hell</p> <p style="margin-left: 20px">The Wars Under Mt. Yurgind from a Dwarven Point of View</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Deep in the bowels of Mt. Yurgind, far from the sunlit lands, goblins and dwarves do what they have done since the beginning: they go to war.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For a dozen generations, the dwarves fought what they called "The Tenth Hell," a bloody conflict fought primarily over, within, and through two score great halls (butressed and worked caverns ranging in size from a small town to a underground valley complete with river and lake) and the surrounding tunnels and chambers. Dwarven tradition tells that those halls were some of the most beautiful ever to be carved from the bones of the earth, though at the end they were but shadows of their former glory - broken and despoiled by centuries of endless warfare. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For eleven of those generations, neither dwarf nor goblin line moved more than a little, and never for long. The great halls, damaged by dwarven war machines and goblin traps, became unsafe for travel, and the fighting moved into smaller side passages. The Company of Pick and Axe was born, and as that mercenary company proved the superiority of skilled and hardy tunnel fighters in this new type of warfare, young dwarves joined similar groups in droves. While the conflict was punctuated with pitched battles ever few hundred years, for the most part the dwarves lived in relative safety, protected from their adversaries by terrain and professional warriors. For a hundred years, the Companies pushed the borders, updating old maps, rediscovering old veins, and reclaiming old and forgotten treasures. Dwarven boots once again tread the old ways - the Tenth Hell had finally ended.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">But in the twelfth generation, not less than one hundred years ago, when dwarven hands worked steel for beauty rather than for a sharp edge, the goblins struck. With steel and flame and tricks thought long forgotten they overwhelmed the dwarves. Almost overnight, goblinoids ruled the great halls. Within a months, they had pushed into caverns that had never heard a goblin's cry. And the bugbears, the core of this new goblin army, were viscious in their victory, burning whole clans when they could. Then, as suddenly as the goblin's march began, it ended, seemingly without reason. Yet even granted this small mercy, the dwarves of Yurgind had been broken, perhaps never to arise again.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Yet some of the old clans live still - the Stonehelm, the Rockfall, the Ironbender - and they have not given up hope. For them, the days of the Company of Pick and Axe are gone. No more can professional soldiers carry the burden; instead every dwarf, no matter station or skill, plays a role in the great war. </p></blockquote><p></p>
[QUOTE="El Jefe, post: 2748183, member: 19990"] [b]Archive - The Dwarves of Mt. Yurgind[/b] This was just a proposal thread that did add some interesting flavor. Here's a description of the war between the dwaves and the goblins under Mt. Yurgind: [INDENT]The Tenth Hell The Wars Under Mt. Yurgind from a Dwarven Point of View Deep in the bowels of Mt. Yurgind, far from the sunlit lands, goblins and dwarves do what they have done since the beginning: they go to war. For a dozen generations, the dwarves fought what they called "The Tenth Hell," a bloody conflict fought primarily over, within, and through two score great halls (butressed and worked caverns ranging in size from a small town to a underground valley complete with river and lake) and the surrounding tunnels and chambers. Dwarven tradition tells that those halls were some of the most beautiful ever to be carved from the bones of the earth, though at the end they were but shadows of their former glory - broken and despoiled by centuries of endless warfare. For eleven of those generations, neither dwarf nor goblin line moved more than a little, and never for long. The great halls, damaged by dwarven war machines and goblin traps, became unsafe for travel, and the fighting moved into smaller side passages. The Company of Pick and Axe was born, and as that mercenary company proved the superiority of skilled and hardy tunnel fighters in this new type of warfare, young dwarves joined similar groups in droves. While the conflict was punctuated with pitched battles ever few hundred years, for the most part the dwarves lived in relative safety, protected from their adversaries by terrain and professional warriors. For a hundred years, the Companies pushed the borders, updating old maps, rediscovering old veins, and reclaiming old and forgotten treasures. Dwarven boots once again tread the old ways - the Tenth Hell had finally ended. But in the twelfth generation, not less than one hundred years ago, when dwarven hands worked steel for beauty rather than for a sharp edge, the goblins struck. With steel and flame and tricks thought long forgotten they overwhelmed the dwarves. Almost overnight, goblinoids ruled the great halls. Within a months, they had pushed into caverns that had never heard a goblin's cry. And the bugbears, the core of this new goblin army, were viscious in their victory, burning whole clans when they could. Then, as suddenly as the goblin's march began, it ended, seemingly without reason. Yet even granted this small mercy, the dwarves of Yurgind had been broken, perhaps never to arise again. Yet some of the old clans live still - the Stonehelm, the Rockfall, the Ironbender - and they have not given up hope. For them, the days of the Company of Pick and Axe are gone. No more can professional soldiers carry the burden; instead every dwarf, no matter station or skill, plays a role in the great war. [/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Thread Recompilation - Places
Top