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<blockquote data-quote="Wik" data-source="post: 3942890" data-attributes="member: 40177"><p><a href="http://www.enworld.org/showthread.php?t=195378" target="_blank">Blacklily Violence</a></p><p></p><p>The Player Characters are hired by Cassus Arimae, a minor noble of Orrusus. It seems that the Blacklilies, a thieves guild that makes it's money by raiding ships that pull into the harbour, has branched off into robbery, and stolen the famed Arimae Necklace. Cassus hires the PCs to find it.</p><p></p><p>The Player Characters follow a trail of false leads, picking up a blacklily tail along the way, before stumbling upon a few Blacklilies in a tavern with no name (but that is known generally as "the ship's wheel", for the fact that it's signpost is nothing more than an engraved ship's rudder). The PCs soon learn that the leader of those who stole the Arimae necklace, a mage named Riffer, is involved in a leadership dispute with the true commander of the Lilies. In addition, they learn that Cassus' younger brother, Vannon, is working as an appraiser and fence for the blacklily organization (and is quite irate at Riffer for robbing his family home!)</p><p></p><p>Two blacklilies in the tavern eventually get into a fight with the PCs, with one being slain almost instantly by a well-aimed crossbow bolt to the chest. Within a few minutes, a gang of rogues (led by Riffer, intent of eliminating any threats to his power base before his competition can knock him out) surround the Ship's Wheel and attack.</p><p></p><p>In the end, three blacklilies are knocked unconscious (and summarily captured by the watch), and Riffer is taken captive. Riffer reveals what he knows about the power struggle in the Blacklilies, and leads the PCs to his house, where the necklace is being kept. The PCs eventually decide to bribe a ship's captain to take Riffer with them on a voyage, forcibly exiling the mage from Orussus.</p><p></p><p>On the way to Cassus' manor, the PCs receive a note from the leader of the Blacklilies (identity still unknown) that thanks them for eliminating the competition (Riffer) and promising them safety from Blacklily Violence - provided that the PCs never cross the 'lilies path again. </p><p></p><p>The PCs meet Cassus, inform him about his brother, and hand over the Arimae necklace. Cassus quickly rewards them 250 Golden Crowns, and lets them keep the various items that they found in their quest. </p><p></p><p>**********************</p><p><strong>The Blacklilies:</strong></p><p>* The Blacklilies are a thief organization that operates mainly out of the docks of Orussus.</p><p>* Blacklilies wear a black and grey scarf made out of light materials. It has patterns of black lilies embroidered throughout it.</p><p>* From a street vendor that sells musical instruments: "The blacklilies are a group of thieves that specialize in breaking and entering. They can be fairly brutal... especially on their 'ship raids'... that's when they hit a ship that's moored overnight while waiting for an early-morning inspection. They all wear those scarves... I know a couple of the vendors that don't have proper walls - such as myself - will give them a discount on wares... paying 'protection money', I guess. Look, if they hit your ship, you'd be best to just let it pass and moor out of the harbour until the sun comes up next time"</p><p>* The blacklilies used to have a fence by the name of Vannon Arimae, who would sell stolen goods to desperate vendors on the northern docks.</p><p>* There is a blacklily named Riffer - a mage that wears a pointed hat, is rather vain, and specializes in enchantment magics. He wishes to become the leader of the blacklilies, and leads the "opposition" to the current (unknown) leader. </p><p>* There used to be a highly skilled Blacklily Burglar named Carson. USED to be. He's dead now. PCs tend to have a shortening effect on NPC life expectancy, and all that jazz.</p><p></p><p><strong>Notes on Orussus:</strong></p><p>* The lanterns of the city are maintained by several young men who carry long poles, that they use to light the streetlights just before sunset. These lanterns are really only maintained in Merchant's Avenue. </p><p>* There is a heavyset woman in Merchant's Avenue that runs a stall that sells cheap (very cheap) jewelry. The woman also knows many of the rumours and goings-on of the city.</p><p>* There is a street vendor in Merchant's Avenue named Dhar Rikaa, and he sells low-quality musical instruments. He is an older man, and one that is not above taking a "donation" in exchange for information.</p><p>* There is a tavern in Orussus near the docks that used to be called the "Ship's Wheel". Really, it is identified by a single ship's helmswheel from which hangs several painted clay tankards. In the middle of the wheel are the words "BAR" written in common, dwarven, and gnome. The building itself is fairly shabby-looking, with a roof of clay tiles that is covered in various mosses and lichens. The ship's wheel was broken up by the PCs, and now is trying to stay "legit".</p><p>* A game that's popular in seedy Orussus bars - Dagger Throwing!</p><p>[sblock=dagger throwing rules!]closest throw to the target gets the pot</p><p></p><p>The board consists of three concentric circles, usually riddled with dagger marks. Each thrower gets three throws, and points are tallied at the end. </p><p></p><p>OOC: If you want to throw, it's just a ranged attack roll against AC 10. You roll three times - once for each dagger. Points are scored by how close you get to the bullseye - </p><p></p><p>if you roll 10 or higher, you've hit the board, and score 1 point.</p><p>if you roll 13 or higher, you've hit the first concentric circle, and score 2 points.</p><p>If you roll 16 or higher, you've hit the second concentric circle, and score 3 points.</p><p>If you roll 20 or higher, you've hit a bullseye, and score 5 points. </p><p></p><p>Highest score wins. [/sblock]</p><p></p><p><strong>The Arimae Family:</strong></p><p>* Vannon Arimae, one of the sons of the family, used to deal with the blacklily thieves, before he was "Sent out of town" by his brother Cassus (for Vannon's own safety).</p><p>* Tollen Arimae was the patron of the family. He is the grandfather of both Cassus and Vannon. </p><p>* The Arimae manor is located at 902 Merchant's Avenue, near the Sage's guildhall.</p><p>* As Cassus says: "My name is Cassus, of the Arimae family. We are nobles of Orussus - not one of the bigger families, mind you - and have enjoyed that title for many years. Almost fifty years ago, my grandfather Tellon fell in love with the woman who would be my grandmother - a beautiful woman by the name of Hellene. Hellene was from nearby Allimon, of the Merris family. And she was rich."</p><p>* The Arimae necklace is a very important heirloom to the Arimae family - it is a very well-crafted necklace worth a small fortune. The necklace is made of a platinum and gold alloy, and has three rubies set into the middle, with three tiny emeralds circling each ruby</p><p>*</p></blockquote><p></p>
[QUOTE="Wik, post: 3942890, member: 40177"] [url=http://www.enworld.org/showthread.php?t=195378]Blacklily Violence[/url] The Player Characters are hired by Cassus Arimae, a minor noble of Orrusus. It seems that the Blacklilies, a thieves guild that makes it's money by raiding ships that pull into the harbour, has branched off into robbery, and stolen the famed Arimae Necklace. Cassus hires the PCs to find it. The Player Characters follow a trail of false leads, picking up a blacklily tail along the way, before stumbling upon a few Blacklilies in a tavern with no name (but that is known generally as "the ship's wheel", for the fact that it's signpost is nothing more than an engraved ship's rudder). The PCs soon learn that the leader of those who stole the Arimae necklace, a mage named Riffer, is involved in a leadership dispute with the true commander of the Lilies. In addition, they learn that Cassus' younger brother, Vannon, is working as an appraiser and fence for the blacklily organization (and is quite irate at Riffer for robbing his family home!) Two blacklilies in the tavern eventually get into a fight with the PCs, with one being slain almost instantly by a well-aimed crossbow bolt to the chest. Within a few minutes, a gang of rogues (led by Riffer, intent of eliminating any threats to his power base before his competition can knock him out) surround the Ship's Wheel and attack. In the end, three blacklilies are knocked unconscious (and summarily captured by the watch), and Riffer is taken captive. Riffer reveals what he knows about the power struggle in the Blacklilies, and leads the PCs to his house, where the necklace is being kept. The PCs eventually decide to bribe a ship's captain to take Riffer with them on a voyage, forcibly exiling the mage from Orussus. On the way to Cassus' manor, the PCs receive a note from the leader of the Blacklilies (identity still unknown) that thanks them for eliminating the competition (Riffer) and promising them safety from Blacklily Violence - provided that the PCs never cross the 'lilies path again. The PCs meet Cassus, inform him about his brother, and hand over the Arimae necklace. Cassus quickly rewards them 250 Golden Crowns, and lets them keep the various items that they found in their quest. ********************** [b]The Blacklilies:[/b] * The Blacklilies are a thief organization that operates mainly out of the docks of Orussus. * Blacklilies wear a black and grey scarf made out of light materials. It has patterns of black lilies embroidered throughout it. * From a street vendor that sells musical instruments: "The blacklilies are a group of thieves that specialize in breaking and entering. They can be fairly brutal... especially on their 'ship raids'... that's when they hit a ship that's moored overnight while waiting for an early-morning inspection. They all wear those scarves... I know a couple of the vendors that don't have proper walls - such as myself - will give them a discount on wares... paying 'protection money', I guess. Look, if they hit your ship, you'd be best to just let it pass and moor out of the harbour until the sun comes up next time" * The blacklilies used to have a fence by the name of Vannon Arimae, who would sell stolen goods to desperate vendors on the northern docks. * There is a blacklily named Riffer - a mage that wears a pointed hat, is rather vain, and specializes in enchantment magics. He wishes to become the leader of the blacklilies, and leads the "opposition" to the current (unknown) leader. * There used to be a highly skilled Blacklily Burglar named Carson. USED to be. He's dead now. PCs tend to have a shortening effect on NPC life expectancy, and all that jazz. [b]Notes on Orussus:[/b] * The lanterns of the city are maintained by several young men who carry long poles, that they use to light the streetlights just before sunset. These lanterns are really only maintained in Merchant's Avenue. * There is a heavyset woman in Merchant's Avenue that runs a stall that sells cheap (very cheap) jewelry. The woman also knows many of the rumours and goings-on of the city. * There is a street vendor in Merchant's Avenue named Dhar Rikaa, and he sells low-quality musical instruments. He is an older man, and one that is not above taking a "donation" in exchange for information. * There is a tavern in Orussus near the docks that used to be called the "Ship's Wheel". Really, it is identified by a single ship's helmswheel from which hangs several painted clay tankards. In the middle of the wheel are the words "BAR" written in common, dwarven, and gnome. The building itself is fairly shabby-looking, with a roof of clay tiles that is covered in various mosses and lichens. The ship's wheel was broken up by the PCs, and now is trying to stay "legit". * A game that's popular in seedy Orussus bars - Dagger Throwing! [sblock=dagger throwing rules!]closest throw to the target gets the pot The board consists of three concentric circles, usually riddled with dagger marks. Each thrower gets three throws, and points are tallied at the end. OOC: If you want to throw, it's just a ranged attack roll against AC 10. You roll three times - once for each dagger. Points are scored by how close you get to the bullseye - if you roll 10 or higher, you've hit the board, and score 1 point. if you roll 13 or higher, you've hit the first concentric circle, and score 2 points. If you roll 16 or higher, you've hit the second concentric circle, and score 3 points. If you roll 20 or higher, you've hit a bullseye, and score 5 points. Highest score wins. [/sblock] [b]The Arimae Family:[/b] * Vannon Arimae, one of the sons of the family, used to deal with the blacklily thieves, before he was "Sent out of town" by his brother Cassus (for Vannon's own safety). * Tollen Arimae was the patron of the family. He is the grandfather of both Cassus and Vannon. * The Arimae manor is located at 902 Merchant's Avenue, near the Sage's guildhall. * As Cassus says: "My name is Cassus, of the Arimae family. We are nobles of Orussus - not one of the bigger families, mind you - and have enjoyed that title for many years. Almost fifty years ago, my grandfather Tellon fell in love with the woman who would be my grandmother - a beautiful woman by the name of Hellene. Hellene was from nearby Allimon, of the Merris family. And she was rich." * The Arimae necklace is a very important heirloom to the Arimae family - it is a very well-crafted necklace worth a small fortune. The necklace is made of a platinum and gold alloy, and has three rubies set into the middle, with three tiny emeralds circling each ruby * [/QUOTE]
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