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Thread: Your thoughts on the 5th. Edition Player's Handbook classes?
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<blockquote data-quote="MoonSong" data-source="post: 6368483" data-attributes="member: 6689464"><p>Already accounted the spell points somewhere in there, and the point is the spells known, yes the wizard only brings 25spells to the table each time, until you take ritual casting into account -something sorcerers don't have and even if youbtake a feat keeping a book isn't the most sorecerous thing to do- a wizard just needs to know a ritual and is already being more overal versatile. </p><p></p><p>Having metamagic is cool, until you get into the detailsdetails</p><p></p><p>Careful spell- only works for blasting and some combat spells like sleep.</p><p>distant spell- this is a cool one</p><p>Empower - a blaster metamagic, pass</p><p>Heighten- can be useful for certain fringe spells that force savong throws, but most useful for blasting</p><p>Quicken -another good one, but the hard limit of 1 non cantrip per turn hurts </p><p>Subtle - this is the kind of metamagic that is both flavorful and has some utility if you just had silence in your spell list...</p><p>Twinned- good at low level and increasingly useless, the kind of spells you want to twin are spells that already grow to include extra targets. Of course it is very good for magic misile but again that is blasting</p><p></p><p>The widespread need of concentration and reduction of utility of the spells themselves coupled with getting too little variety of them overall and at any time-not to mention you cannot just decide to change them tomorrow- is what I mean by reduced versatility.</p><p></p><p></p><p></p><p></p><p>Ok lets compare like with like</p><p></p><p>Bard </p><p>Gets one extra skill</p><p>Gets expertise </p><p>Chance of an extra skill</p><p>Built in single target buffing</p><p>Spell list focussed on utility and buffing</p><p>Has light armor and the chance of even better armor</p><p>Gets d8 for hit dice</p><p>Gets all simple weapons and four martial ones. </p><p>Has more spells known .</p><p>Has ritual casting </p><p></p><p>Sorcerer</p><p>Gets the standard issue two skills from a limited list</p><p>Gets toy weapons</p><p>No armor, but dragon ones have the equivalent to good light armor</p><p>Gets d6 for hit dice - 1 extra if dragon</p><p>Spell list of limited utility mostly combat spells but specially blasting</p><p>Less spells known</p><p>No ritual casting </p><p>The so called extra slots are spent quickly in metamagic that given the limited spell list only work for blasting</p><p>The slot to point conversion is lossy so in the end it might even end up with less castings each day</p><p>The only good thing, more cantrips than anybody else -yay</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6368483, member: 6689464"] Already accounted the spell points somewhere in there, and the point is the spells known, yes the wizard only brings 25spells to the table each time, until you take ritual casting into account -something sorcerers don't have and even if youbtake a feat keeping a book isn't the most sorecerous thing to do- a wizard just needs to know a ritual and is already being more overal versatile. Having metamagic is cool, until you get into the detailsdetails Careful spell- only works for blasting and some combat spells like sleep. distant spell- this is a cool one Empower - a blaster metamagic, pass Heighten- can be useful for certain fringe spells that force savong throws, but most useful for blasting Quicken -another good one, but the hard limit of 1 non cantrip per turn hurts Subtle - this is the kind of metamagic that is both flavorful and has some utility if you just had silence in your spell list... Twinned- good at low level and increasingly useless, the kind of spells you want to twin are spells that already grow to include extra targets. Of course it is very good for magic misile but again that is blasting The widespread need of concentration and reduction of utility of the spells themselves coupled with getting too little variety of them overall and at any time-not to mention you cannot just decide to change them tomorrow- is what I mean by reduced versatility. Ok lets compare like with like Bard Gets one extra skill Gets expertise Chance of an extra skill Built in single target buffing Spell list focussed on utility and buffing Has light armor and the chance of even better armor Gets d8 for hit dice Gets all simple weapons and four martial ones. Has more spells known . Has ritual casting Sorcerer Gets the standard issue two skills from a limited list Gets toy weapons No armor, but dragon ones have the equivalent to good light armor Gets d6 for hit dice - 1 extra if dragon Spell list of limited utility mostly combat spells but specially blasting Less spells known No ritual casting The so called extra slots are spent quickly in metamagic that given the limited spell list only work for blasting The slot to point conversion is lossy so in the end it might even end up with less castings each day The only good thing, more cantrips than anybody else -yay [/QUOTE]
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