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Thread: Your thoughts on the 5th. Edition Player's Handbook classes?
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<blockquote data-quote="Sadrik" data-source="post: 6368505" data-attributes="member: 14506"><p>My thoughts on the PHB classes is this. I think they have too many little fiddly class features. I was hoping for something much more streamlined. At minimum I think class features are too programmatic. It would have been nice to see pools of class features and then for instance the rogue could select a "minor rogue talent" at certain levels and so on. With fixed class features, level dipping and planning become much more important. The planning part is the thing I don't like. Much less important than previous recent editions but still a thing.</p><p></p><p>That said likely the best edition of D&D. Time will tell.</p><p></p><p>Barbarian</p><p>Thematically this class is still too tied to its background. It is referred to as the savage who is an outlander, basically. That is not very interesting. The why, are some barbarians and some not is what I want to know. I don't feel like this is fully explained except that they come from the wilds.</p><p></p><p>As far as their bundle of class features go the only thing that I feel is their core feature is their rage ability. All the other stuff is pretty superfluous. Strangely they cannot turn their anger on while in heavy armor. Also I could image a rage feat.</p><p></p><p>Bard</p><p>I like this class, the class has a lot going for it and being a full caster now that can select spells from all class lists is great. Selecting higher level paladin and ranger spells is perhaps unintended. </p><p></p><p>The only core feature I see a Bard having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous.</p><p></p><p>Cleric</p><p>Excellent class. The only core feature I see a Cleric having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous.</p><p></p><p>Druid</p><p>Excellent class. The only core feature I see a Druid having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous.</p><p></p><p>Fighter</p><p>Give them d12 HD perhaps would have been fine if not preferred. Class that adds maneuvers that only they can do (or take the optional feat). Not that much of a fan of that implementation. Solid class though. A bunch of crunchy mini-bits all over it though. Strip all that out.</p><p></p><p>Monk</p><p>Would have given them a spell list like the ranger and paladin and made their "ki" spell slots. Not a bad class though and I think this is likely the best implementation of a monk in any edition.</p><p></p><p>Paladin</p><p>Divine spellcasting fighter. Strip the other stuff or turn them into spells.</p><p></p><p>Ranger</p><p>Nature spellcasting fighter/rogue. Strip the other stuff or turn them into spells.</p><p></p><p>Rogue</p><p>Sneak attack as superiority dice would have been neat. Solid class with some neat features. Again though I would strip those features out as default and allow them to select features from a pool of features. To make this perfectly clear all of the features classes have that are not converted to spells when applicable would become features that could be selected by classes (or if the DM wanted to play very simply could be just removed similarly to feats).</p><p></p><p>Sorcerer</p><p>Spell casting only, strip features. In this case it makes the sorcerer very wizard like. I can imagine their bloodline thing just being a feat for a spellcaster or a race or background.</p><p></p><p>Warlock</p><p>I am also concerned about the unique, does not blend well in multi-classing. I would have liked them to use the standard spell slot table with their unique spell list but perhaps add in a few features that would allow them to recover some on a short rest. And then at that point it sounds more like a feat or background.</p><p></p><p>Wizard</p><p>Excellent class. The only core feature I see a Wizard having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous.</p><p></p><p>So again, simpler classes with more optional things is what I would have preferred. Those optional things being pools of stuff and not tied to a specific level of a class would have been my preferred approach. This is likely my favorite edition. Easy to modify and change it to suit my vision.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6368505, member: 14506"] My thoughts on the PHB classes is this. I think they have too many little fiddly class features. I was hoping for something much more streamlined. At minimum I think class features are too programmatic. It would have been nice to see pools of class features and then for instance the rogue could select a "minor rogue talent" at certain levels and so on. With fixed class features, level dipping and planning become much more important. The planning part is the thing I don't like. Much less important than previous recent editions but still a thing. That said likely the best edition of D&D. Time will tell. Barbarian Thematically this class is still too tied to its background. It is referred to as the savage who is an outlander, basically. That is not very interesting. The why, are some barbarians and some not is what I want to know. I don't feel like this is fully explained except that they come from the wilds. As far as their bundle of class features go the only thing that I feel is their core feature is their rage ability. All the other stuff is pretty superfluous. Strangely they cannot turn their anger on while in heavy armor. Also I could image a rage feat. Bard I like this class, the class has a lot going for it and being a full caster now that can select spells from all class lists is great. Selecting higher level paladin and ranger spells is perhaps unintended. The only core feature I see a Bard having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous. Cleric Excellent class. The only core feature I see a Cleric having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous. Druid Excellent class. The only core feature I see a Druid having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous. Fighter Give them d12 HD perhaps would have been fine if not preferred. Class that adds maneuvers that only they can do (or take the optional feat). Not that much of a fan of that implementation. Solid class though. A bunch of crunchy mini-bits all over it though. Strip all that out. Monk Would have given them a spell list like the ranger and paladin and made their "ki" spell slots. Not a bad class though and I think this is likely the best implementation of a monk in any edition. Paladin Divine spellcasting fighter. Strip the other stuff or turn them into spells. Ranger Nature spellcasting fighter/rogue. Strip the other stuff or turn them into spells. Rogue Sneak attack as superiority dice would have been neat. Solid class with some neat features. Again though I would strip those features out as default and allow them to select features from a pool of features. To make this perfectly clear all of the features classes have that are not converted to spells when applicable would become features that could be selected by classes (or if the DM wanted to play very simply could be just removed similarly to feats). Sorcerer Spell casting only, strip features. In this case it makes the sorcerer very wizard like. I can imagine their bloodline thing just being a feat for a spellcaster or a race or background. Warlock I am also concerned about the unique, does not blend well in multi-classing. I would have liked them to use the standard spell slot table with their unique spell list but perhaps add in a few features that would allow them to recover some on a short rest. And then at that point it sounds more like a feat or background. Wizard Excellent class. The only core feature I see a Wizard having is spellcasting with their unique spell list along with their HD, weapons, and armor. Everything else is superfluous. So again, simpler classes with more optional things is what I would have preferred. Those optional things being pools of stuff and not tied to a specific level of a class would have been my preferred approach. This is likely my favorite edition. Easy to modify and change it to suit my vision. [/QUOTE]
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