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Thread: Your thoughts on the 5th. Edition Player's Handbook classes?
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<blockquote data-quote="Quickleaf" data-source="post: 6368694" data-attributes="member: 20323"><p>I noticed that the Warlock is the one class which gets a "suite of options" class feature (Invocations) in the core class. Other classes (Totem Barbarian, Champion Fighter, Four Elements Monk, and Hunter Ranger) get "suite of options" features thru choice of sub-class.</p><p></p><p>From a Story perspective, I'd expect classes like Bard, Ranger, and Rogue to have "suite of options" class features worked right into the core class.</p><p></p><p>Bards have all sorts of little tricks they pick up that should reflect their adventures. Maybe Selkie's Kiss would give them limitd water breathing, or Siren's Song lets them lure people when singing, that sort of thing. Having some kind of a performance ability or (song) spell keyword that these "suite of options" augmented would be one approach.</p><p></p><p>Rangers cover lots of ground in terms of archetype. Guides, scouts, trackers...a "suite of options" feature could let a ranger player tailor their character to get the sort of ranger they imagine. I'm imagining a version of 4e's wilderness knacks just better thought out, less fiddly, and more of a narrative statement.</p><p></p><p>Rogues encompass so many archetypes it's not even funny, and I don't think sub-class can hold all the differences. The kind of stuff I'm envisioning for the rogue would probably interact with rules from DMG not released yet, and would add utility.</p><p></p><p>Personally, I wished Fighters also had more utility, though I realize that's not a popular position.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6368694, member: 20323"] I noticed that the Warlock is the one class which gets a "suite of options" class feature (Invocations) in the core class. Other classes (Totem Barbarian, Champion Fighter, Four Elements Monk, and Hunter Ranger) get "suite of options" features thru choice of sub-class. From a Story perspective, I'd expect classes like Bard, Ranger, and Rogue to have "suite of options" class features worked right into the core class. Bards have all sorts of little tricks they pick up that should reflect their adventures. Maybe Selkie's Kiss would give them limitd water breathing, or Siren's Song lets them lure people when singing, that sort of thing. Having some kind of a performance ability or (song) spell keyword that these "suite of options" augmented would be one approach. Rangers cover lots of ground in terms of archetype. Guides, scouts, trackers...a "suite of options" feature could let a ranger player tailor their character to get the sort of ranger they imagine. I'm imagining a version of 4e's wilderness knacks just better thought out, less fiddly, and more of a narrative statement. Rogues encompass so many archetypes it's not even funny, and I don't think sub-class can hold all the differences. The kind of stuff I'm envisioning for the rogue would probably interact with rules from DMG not released yet, and would add utility. Personally, I wished Fighters also had more utility, though I realize that's not a popular position. [/QUOTE]
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