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Thread: Your thoughts on the 5th. Edition Player's Handbook classes?
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<blockquote data-quote="Fion" data-source="post: 6368912" data-attributes="member: 64365"><p>Mine too man, mine too. While short on damage output, it made up for that in versatility and control.</p><p></p><p>The 14 power is a big one, so similar and yet so clearly better for the Great Old One with 1 minute charm, saved against and requiring concentration vs perma-charmed target without save and unlimited telepathy. That said, the level 10 ability is almost as bad, with both 'reflecting' a damage type. Fey becomes immune to charm on the occasion a charm power is used against them they can charm the user for a minute, but the target gets a saving throw and any damage taken removes the effect. On the other hand with Great Old One gains telepathy immunity, resistance to psychic damage and reflects any psychic damage taken without a save.</p><p></p><p>The warlock barely got any play-testing and I must wonder who designed the Patrons, chose to make two very similar and yet one clearly superior. Hopefully an Errata can fix that. If not I'll be thinking up some house rules.</p></blockquote><p></p>
[QUOTE="Fion, post: 6368912, member: 64365"] Mine too man, mine too. While short on damage output, it made up for that in versatility and control. The 14 power is a big one, so similar and yet so clearly better for the Great Old One with 1 minute charm, saved against and requiring concentration vs perma-charmed target without save and unlimited telepathy. That said, the level 10 ability is almost as bad, with both 'reflecting' a damage type. Fey becomes immune to charm on the occasion a charm power is used against them they can charm the user for a minute, but the target gets a saving throw and any damage taken removes the effect. On the other hand with Great Old One gains telepathy immunity, resistance to psychic damage and reflects any psychic damage taken without a save. The warlock barely got any play-testing and I must wonder who designed the Patrons, chose to make two very similar and yet one clearly superior. Hopefully an Errata can fix that. If not I'll be thinking up some house rules. [/QUOTE]
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Thread: Your thoughts on the 5th. Edition Player's Handbook classes?
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