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Thread: Your thoughts on the 5th. Edition Player's Handbook classes?
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<blockquote data-quote="steeldragons" data-source="post: 6368988" data-attributes="member: 92511"><p>Complete redesign and additions/alterations to existing material (which are not, in themselves, incorrect) is not "errata." <em>Errors </em>are "errata." Typos are errata. Grammatical errors requiring a revision of a given sentence/paragraph/statement. Placing the sorcerer traits paragraph on/under the barbarian entry or copy/pasting to list the fighter's weapon allowances under sorcerer are errata. Factually incorrect statements are errata. Things that are objectively <em>wrong</em> that require correction are errata.</p><p></p><p>Things you [using the general/plural "you" here] don't like about this or that class (in this thread's case sorcerers and some warlock disappointment-to-hate) are not <em>errors</em>. They are things you don't like....or wanted different...or, from the tone often being used [in other threads as much as this one], expectations that weren't met and/or this baffling entitlement that pervades the game to "having things just the way <em>I</em> want them." None of that makes what's there in the PHB an error.</p><p></p><p>Stating one's opinions and preferences as objective fact does not, in fact, make them true.</p><p></p><p>The sorcerer<em> is </em>an alternate casting mechanic. That's the core element/defining feature of the class, as D&D currently defines Sorcerer, proper. That's why the class was created. The sorcerer is the D&D archetype for a spontaneous spellcaster. That is true.</p><p></p><p>Claiming they are about "the story/plot hooks" is no more true for sorcerers than any other class. Every character in an RPG is about their story...even if that story is nothing more than "I'm so awesome I do 500 damage per round!" All of the story stuff you need is in the existing sorcerer. You are a arcane magic-user who gets their power from their unique origin or bloodline. That's the sorcerer's story [at its foundation]. Where you take it from there, how your fluff/flavor that and what trappings you add [or your DM allows] is, obviously, up to you (and/or a kind DM). </p><p></p><p>Also, just an aside, I'm seeing this bandied about more and more often and have no clue what it means...what is "QTF"?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6368988, member: 92511"] Complete redesign and additions/alterations to existing material (which are not, in themselves, incorrect) is not "errata." [I]Errors [/I]are "errata." Typos are errata. Grammatical errors requiring a revision of a given sentence/paragraph/statement. Placing the sorcerer traits paragraph on/under the barbarian entry or copy/pasting to list the fighter's weapon allowances under sorcerer are errata. Factually incorrect statements are errata. Things that are objectively [I]wrong[/I] that require correction are errata. Things you [using the general/plural "you" here] don't like about this or that class (in this thread's case sorcerers and some warlock disappointment-to-hate) are not [I]errors[/I]. They are things you don't like....or wanted different...or, from the tone often being used [in other threads as much as this one], expectations that weren't met and/or this baffling entitlement that pervades the game to "having things just the way [I]I[/I] want them." None of that makes what's there in the PHB an error. Stating one's opinions and preferences as objective fact does not, in fact, make them true. The sorcerer[I] is [/I]an alternate casting mechanic. That's the core element/defining feature of the class, as D&D currently defines Sorcerer, proper. That's why the class was created. The sorcerer is the D&D archetype for a spontaneous spellcaster. That is true. Claiming they are about "the story/plot hooks" is no more true for sorcerers than any other class. Every character in an RPG is about their story...even if that story is nothing more than "I'm so awesome I do 500 damage per round!" All of the story stuff you need is in the existing sorcerer. You are a arcane magic-user who gets their power from their unique origin or bloodline. That's the sorcerer's story [at its foundation]. Where you take it from there, how your fluff/flavor that and what trappings you add [or your DM allows] is, obviously, up to you (and/or a kind DM). Also, just an aside, I'm seeing this bandied about more and more often and have no clue what it means...what is "QTF"? [/QUOTE]
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