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Thread: Your thoughts on the 5th. Edition Player's Handbook classes?
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<blockquote data-quote="MoonSong" data-source="post: 6369127" data-attributes="member: 6689464"><p>But also received help from tons of class acts articles up to the point of redundancy.</p><p></p><p></p><p>Three words Genasi evoker wizard</p><p> </p><p></p><p>Yes, it was bad, and incredible how much they could get away with buffing the wizard while no DM would ever allow knowstones.</p><p></p><p></p><p>This, more spells known at least up to bard levels. But as I was telling that is only half the story. Yes the sorcerer can do a very good combat caster, but only that, somehow the designers arbitralily decided that blasting was the only way to roll for a sorcerer. And that is my biggest grip, I've always made sorcerers that have fun with magic, like a sorceress who through creative combination of spells could remain afloat all day without her feet ever touching the ground. Or a sorcerer whose magic was entirely focussed on stealth, stealing and trickery. You can hardly do that kind of things anymore. </p><p></p><p></p><p></p><p>Well I cannot tweak and play in the same game, the quickest solution I can think is to get three levels on a combination of warlock/bard to pad out the deficiencies in the spell list and spells known. Just giving sorcerers things like silence and subsitutes for Tenser's floating disk, unseen servant and Find familiar could go a long way. And I still hope the simple weapons thing was a mistake.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6369127, member: 6689464"] But also received help from tons of class acts articles up to the point of redundancy. Three words Genasi evoker wizard Yes, it was bad, and incredible how much they could get away with buffing the wizard while no DM would ever allow knowstones. This, more spells known at least up to bard levels. But as I was telling that is only half the story. Yes the sorcerer can do a very good combat caster, but only that, somehow the designers arbitralily decided that blasting was the only way to roll for a sorcerer. And that is my biggest grip, I've always made sorcerers that have fun with magic, like a sorceress who through creative combination of spells could remain afloat all day without her feet ever touching the ground. Or a sorcerer whose magic was entirely focussed on stealth, stealing and trickery. You can hardly do that kind of things anymore. Well I cannot tweak and play in the same game, the quickest solution I can think is to get three levels on a combination of warlock/bard to pad out the deficiencies in the spell list and spells known. Just giving sorcerers things like silence and subsitutes for Tenser's floating disk, unseen servant and Find familiar could go a long way. And I still hope the simple weapons thing was a mistake. [/QUOTE]
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