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Threadsplit about rogue sneak attack.
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<blockquote data-quote="Stalker0" data-source="post: 6001728" data-attributes="member: 5889"><p>I think a split mechanic may be the best way to go ultimately.</p><p></p><p>The problem going on right now is that the Rogue's SA damage is stacking up pretty aggressively. Now we don't know if he will continue to get a d6 per level, but you could make the guess based on 5 levels of example.</p><p></p><p>That damage seems to scale way past what other classes are doing.</p><p></p><p>The counterpoint is that the damage requires actions like hiding so you are really only dealing that damage every other round. That would work as a balancing mechanic as long as getting advantage is fairly difficult.</p><p></p><p>However, that is a tenuous position to hold to. With the future of new mechanics and spatbooks, it highly likely rogue's will find it easier to get advantage in the future, and suddenly their damage goes through the roof.</p><p></p><p>So if the SA damage is going to remain that high, I think additional restrictions need to be put in place, which might ultimately lead to "two" kinds of sneak attack with different rules and different damage pools.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 6001728, member: 5889"] I think a split mechanic may be the best way to go ultimately. The problem going on right now is that the Rogue's SA damage is stacking up pretty aggressively. Now we don't know if he will continue to get a d6 per level, but you could make the guess based on 5 levels of example. That damage seems to scale way past what other classes are doing. The counterpoint is that the damage requires actions like hiding so you are really only dealing that damage every other round. That would work as a balancing mechanic as long as getting advantage is fairly difficult. However, that is a tenuous position to hold to. With the future of new mechanics and spatbooks, it highly likely rogue's will find it easier to get advantage in the future, and suddenly their damage goes through the roof. So if the SA damage is going to remain that high, I think additional restrictions need to be put in place, which might ultimately lead to "two" kinds of sneak attack with different rules and different damage pools. [/QUOTE]
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