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Threatening Hand Guns
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<blockquote data-quote="Felon" data-source="post: 1052327" data-attributes="member: 8158"><p>Well, Tywyll, everyone's doing a masterful job of trying to dance around the point don't you think? </p><p></p><p></p><p></p><p>Hmm. By that logic a melee weapon shouldn't threaten because there's a Two-Weapon Fighting Feat. One really has nothing to do with the other. </p><p></p><p></p><p></p><p>Again, this just dances around the point at hand rather than addressing it--namely that pistol can snap off a shot with at least as much speed and ease that a knife can be thrust.</p><p></p><p></p><p></p><p>Well, yes, according to the current rules, sure, but then again Ty's suggesting that the current rules don't reflect that a pistol is as easy to use in close quarters as a melee weapon. In D20M, you can see an opponent charging from 60 feet away and you won't even get a chance to ready that action to pull the trigger before he tackles you or runs right past you (for another 60 feet no less). Colorful descriptions or no, it's not unreasonable to suggest that's damaging to suspension of disbelief and just kinda lame.</p><p></p><p>Ty, you express perfectly good reasons for thinking that handguns should threaten, and nobody really seems to have a good reason why they shouldn't (though that doesn't stop them from disagreeable). So, simply put, try it out. It'll certainly give pistols an edge over larger firearms in close quarters, which seems to be reflected in fiction (e.g. in Star Trek TNG and its predecessors, phaser rifles are routinely handed out to characters if the script calls for them to be disarmed). </p><p></p><p>But at the same time, bear in mind the impact it will have on your campaign. For instance, you'll have to give the Gunslinger a new 1st-level ability, and characters won't be so eager to attempt disarms or grapples against gun-wielding characters--which, of course, may be be EXACTLY what you desire, but it discourages players from investing in professions like Martial Artist. Everyone will use guns.</p></blockquote><p></p>
[QUOTE="Felon, post: 1052327, member: 8158"] Well, Tywyll, everyone's doing a masterful job of trying to dance around the point don't you think? Hmm. By that logic a melee weapon shouldn't threaten because there's a Two-Weapon Fighting Feat. One really has nothing to do with the other. Again, this just dances around the point at hand rather than addressing it--namely that pistol can snap off a shot with at least as much speed and ease that a knife can be thrust. Well, yes, according to the current rules, sure, but then again Ty's suggesting that the current rules don't reflect that a pistol is as easy to use in close quarters as a melee weapon. In D20M, you can see an opponent charging from 60 feet away and you won't even get a chance to ready that action to pull the trigger before he tackles you or runs right past you (for another 60 feet no less). Colorful descriptions or no, it's not unreasonable to suggest that's damaging to suspension of disbelief and just kinda lame. Ty, you express perfectly good reasons for thinking that handguns should threaten, and nobody really seems to have a good reason why they shouldn't (though that doesn't stop them from disagreeable). So, simply put, try it out. It'll certainly give pistols an edge over larger firearms in close quarters, which seems to be reflected in fiction (e.g. in Star Trek TNG and its predecessors, phaser rifles are routinely handed out to characters if the script calls for them to be disarmed). But at the same time, bear in mind the impact it will have on your campaign. For instance, you'll have to give the Gunslinger a new 1st-level ability, and characters won't be so eager to attempt disarms or grapples against gun-wielding characters--which, of course, may be be EXACTLY what you desire, but it discourages players from investing in professions like Martial Artist. Everyone will use guns. [/QUOTE]
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