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Threatening Hand Guns
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<blockquote data-quote="takyris" data-source="post: 1053297" data-attributes="member: 5171"><p>Um, I thought I did give reasons why it wouldn't work. But since apparently I didn't:</p><p></p><p>1) In real life, you can choose to run from one patch of cover to another while the bad guy fires somewhere else. The round system reflects that. AoOs with handguns would make handguns able to fire anytime, anywhere, with no need for the time taken to aim or focus -- which is what the 6-second round is normally for.</p><p></p><p>2) As a martial artist, I would so much rather be in close combat with a gun wielder than a knife wielder. Ask any pragmatic martial artist and they will say the same. Yes, a gun wielder who is fifteen feet away and has you flat-footed has you at his mercy -- but a gun wielder in the middle of a chaotic combat who is five feet away from me is nowhere NEAR as dangerous as a knife wielder in the same situation. A knife can cut me along a lot of different edges, while a gun's danger zone consists of one line. This is worth a different thread in an of itself -- if you think I'm full of it, we can take it elsewhere.</p><p></p><p>3) Ranged weapons and melee weapons are different, not just in the game, but in real life. Taking a swing at someone next to you does not take a ton of thought -- if someone drops their guard to do something (like move through a square you threaten) it's relatively easy to lash out at them. But ranged weapons require more thought in terms of aiming and focusing, and for the AoO concept to work, you would have to say that your character is able to devote the same attention to everywhere around him as a melee character devotes to the five feet around him. I'm fine with the idea of threatening 8 squares around me, but I am extremely skeptical about the idea of a basic character having the ability to threaten 60 squares (about how many you'd threaten if you ruled that a character could take ranged AoOs at 20' or less). That's far too much territory for anyone to keep track of while ALSO taking proactive actions of their own.</p><p></p><p>I'm not utterly against the idea of ranged AoOs -- I recall that some prestige classes in D&D made them possible, and I'd be fine with an advanced class or prestige class that did the same here, or a feat that made it possible. But it should not be a low-level feat -- anyone who can keep track of 60 squares at once ought to be darn powerful and ought to have spent a lot to get to that point -- high level in the advanced class, or a feat with a high BAB pre-req, along with Combat Reflexes and ranks in Concentration or something.</p></blockquote><p></p>
[QUOTE="takyris, post: 1053297, member: 5171"] Um, I thought I did give reasons why it wouldn't work. But since apparently I didn't: 1) In real life, you can choose to run from one patch of cover to another while the bad guy fires somewhere else. The round system reflects that. AoOs with handguns would make handguns able to fire anytime, anywhere, with no need for the time taken to aim or focus -- which is what the 6-second round is normally for. 2) As a martial artist, I would so much rather be in close combat with a gun wielder than a knife wielder. Ask any pragmatic martial artist and they will say the same. Yes, a gun wielder who is fifteen feet away and has you flat-footed has you at his mercy -- but a gun wielder in the middle of a chaotic combat who is five feet away from me is nowhere NEAR as dangerous as a knife wielder in the same situation. A knife can cut me along a lot of different edges, while a gun's danger zone consists of one line. This is worth a different thread in an of itself -- if you think I'm full of it, we can take it elsewhere. 3) Ranged weapons and melee weapons are different, not just in the game, but in real life. Taking a swing at someone next to you does not take a ton of thought -- if someone drops their guard to do something (like move through a square you threaten) it's relatively easy to lash out at them. But ranged weapons require more thought in terms of aiming and focusing, and for the AoO concept to work, you would have to say that your character is able to devote the same attention to everywhere around him as a melee character devotes to the five feet around him. I'm fine with the idea of threatening 8 squares around me, but I am extremely skeptical about the idea of a basic character having the ability to threaten 60 squares (about how many you'd threaten if you ruled that a character could take ranged AoOs at 20' or less). That's far too much territory for anyone to keep track of while ALSO taking proactive actions of their own. I'm not utterly against the idea of ranged AoOs -- I recall that some prestige classes in D&D made them possible, and I'd be fine with an advanced class or prestige class that did the same here, or a feat that made it possible. But it should not be a low-level feat -- anyone who can keep track of 60 squares at once ought to be darn powerful and ought to have spent a lot to get to that point -- high level in the advanced class, or a feat with a high BAB pre-req, along with Combat Reflexes and ranks in Concentration or something. [/QUOTE]
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