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Threatening Hand Guns
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<blockquote data-quote="ThoughtBubble" data-source="post: 1063492" data-attributes="member: 9723"><p>Which still leaves us with plenty of interestingly broken situations. Let's take a gunman with this optional feat and combat reflexes (the combination of the two is what causes me some dislike). Now, we stick him in the middle of a bunch of mooks with guns. The mooks are standing around him in a circle, guns drawn. The gunman allready made his move this turn, doing something else (say falling). The mooks open fire, first one from behind, then the one on the side, then the one across from him, then the one in front, then the one who remains. In this same time, the gunman has gotten to shoot 5 times. If the gunaman has a decent clip size and double tap, or a heavy gun, he may have just killed 5 guys in one round because they shot at him. Sure, that's pretty damn neat, and cool in a cinematic sort of way. On the other hand, if one of them hadn't shot at the gunman, one of the mooks would have not been shot. IMO, standing around doing nothing should not entail not getting shot.</p><p></p><p>So we can argue that the guy wasn't just standing still, he was ducking and weaving and being a difficult target. But wouldn't that imply that the gunman still could have taken the shot at him, but was just more likely to miss? If the gunman could have taken the shot, why didn't he?</p><p></p><p>I never allow AOOs to be taken with limited charge items. AOOs fall into the grey area of combat consisting of a whole bunch of actions that you're not aware of. When limited charges, in this case ammo, need to be checked, it becomes harder to go with the idea that you're constantly attacking, and the attack roll just shows if you got a successful hit sometime this round. You'd need to know the number of shots expended. AOOs just get further into this muck. Maybe you get an extra chance at a successful swing because instead of darting and weaving, he was running away. So the wild swing you made had a better chance to connect. But would you have made that same swing if he wasn't running away? If you look at AOOs in that fashion, it's hard to judge how many bullets get expended.</p><p></p><p>As far as the 5 foot "Only on Bull Rush, trip, and disarm attempts," I figure that works for any of the situations you mentioned earlier like the S.W.A.T setting, when you don't want gunmen getting disarmed as often. I can see pulling the trigger refelxively as some guy swats at my hand. And it would be an interesting way of differentiating between handguns and larger arms. And if one is feeling conservative about it, limit it to one AOO per round. I'd say, make point blank shot a prerequisite though. I mean, it's all about shooting stuff that 's right there in your face anyway.</p><p></p><p>As far as Tywyll's original concerns, no I havn't tried it, I think it would be an interesting setup, but ultimately suffering from a few potential headaches. If you do try it, let me know how it goes. I think, in that situation, I'd hold an action till someone shot at me, use my AOO, then fire again. </p><p></p><p>Out of curiosity, since I just had my first gun shooting expierence sunday, has anyone else here done some shooting?</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1063492, member: 9723"] Which still leaves us with plenty of interestingly broken situations. Let's take a gunman with this optional feat and combat reflexes (the combination of the two is what causes me some dislike). Now, we stick him in the middle of a bunch of mooks with guns. The mooks are standing around him in a circle, guns drawn. The gunman allready made his move this turn, doing something else (say falling). The mooks open fire, first one from behind, then the one on the side, then the one across from him, then the one in front, then the one who remains. In this same time, the gunman has gotten to shoot 5 times. If the gunaman has a decent clip size and double tap, or a heavy gun, he may have just killed 5 guys in one round because they shot at him. Sure, that's pretty damn neat, and cool in a cinematic sort of way. On the other hand, if one of them hadn't shot at the gunman, one of the mooks would have not been shot. IMO, standing around doing nothing should not entail not getting shot. So we can argue that the guy wasn't just standing still, he was ducking and weaving and being a difficult target. But wouldn't that imply that the gunman still could have taken the shot at him, but was just more likely to miss? If the gunman could have taken the shot, why didn't he? I never allow AOOs to be taken with limited charge items. AOOs fall into the grey area of combat consisting of a whole bunch of actions that you're not aware of. When limited charges, in this case ammo, need to be checked, it becomes harder to go with the idea that you're constantly attacking, and the attack roll just shows if you got a successful hit sometime this round. You'd need to know the number of shots expended. AOOs just get further into this muck. Maybe you get an extra chance at a successful swing because instead of darting and weaving, he was running away. So the wild swing you made had a better chance to connect. But would you have made that same swing if he wasn't running away? If you look at AOOs in that fashion, it's hard to judge how many bullets get expended. As far as the 5 foot "Only on Bull Rush, trip, and disarm attempts," I figure that works for any of the situations you mentioned earlier like the S.W.A.T setting, when you don't want gunmen getting disarmed as often. I can see pulling the trigger refelxively as some guy swats at my hand. And it would be an interesting way of differentiating between handguns and larger arms. And if one is feeling conservative about it, limit it to one AOO per round. I'd say, make point blank shot a prerequisite though. I mean, it's all about shooting stuff that 's right there in your face anyway. As far as Tywyll's original concerns, no I havn't tried it, I think it would be an interesting setup, but ultimately suffering from a few potential headaches. If you do try it, let me know how it goes. I think, in that situation, I'd hold an action till someone shot at me, use my AOO, then fire again. Out of curiosity, since I just had my first gun shooting expierence sunday, has anyone else here done some shooting? [/QUOTE]
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