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<blockquote data-quote="Felixgamingx1" data-source="post: 8370897" data-attributes="member: 6999166"><p><h3>Knights & Legends 3E Development Update #3</h3><p>Here's a first look into character classes. Each class will boast its own stats, which will them be combined with race stats. Right now, I'm considering keeping player classes to a variety of five. It will feel a lot more natural to add in depth to them, than add a bunch of generic classes without a strong connection to the setting.</p><p style="text-align: center"></p> <p style="text-align: center"><img src="https://knightstabletoprpg.com/wp-content/uploads/2021/08/31-scaled.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="width: 564px" /></p><p></p><p>As stated in the game's cover, <u>Dark Ink, OSR Inspired Homebrew</u>. I'll be keeping one continues standard for artwork throughout the game. A homebrewish feel, with professional standards is what you'll experience as you scroll through the many pages featured in this game.</p><p></p><p>Skills, magic, and abilities will be influenced by the race + class the player picks. The finer details are added later towards the finalization of the character building process. Like previously mentioned, the game will present a different way to play Knights & Legends. I'm focusing in removing the bloat, and only include what really matters to make a crunchy, lore-rich experience. Reminding you that the game is designed with a, DIY adventures, initiative. Thus, I've made the decision to remove Orcs as a playable class. They're still in the world, but mostly as enemies and NPCs. The main races now are Human, Dwarf, and Elf. There's a really good reason for that, but it's only through reading the setting that you'll ultimately understand how logical of choice that was. And to be frank, if players still want to play an Orc, they still can. though, that would deviate from the main setting of 3E.</p><p></p><p>That means the core book provides you everything you need to start role-playing across Ezora. You can follow the extra spiced up setting, or come up with your own ideas while being provided everything you need to start rolling. Setting up a game will be quicker than 2E, thanks to many, many extra features being added to the latest version. If you own classic K&L, you've already noticed the difference.</p><p></p><p>It is much unfortunate I can't openly discuss in-depth of the rules, due to the world we live in. Though, I try my best to give you a hint of what to expect. Knowing its predecessor did much better than anticipated, I am confident you'll come to enjoy 3E even more. The secret, made with love and in tune with fan feedback.</p><p></p><p>More updates are coming in the next few days!</p></blockquote><p></p>
[QUOTE="Felixgamingx1, post: 8370897, member: 6999166"] [HEADING=2]Knights & Legends 3E Development Update #3[/HEADING] Here's a first look into character classes. Each class will boast its own stats, which will them be combined with race stats. Right now, I'm considering keeping player classes to a variety of five. It will feel a lot more natural to add in depth to them, than add a bunch of generic classes without a strong connection to the setting. [CENTER] [IMG width="564px"]https://knightstabletoprpg.com/wp-content/uploads/2021/08/31-scaled.jpg[/IMG][/CENTER] As stated in the game's cover, [U]Dark Ink, OSR Inspired Homebrew[/U]. I'll be keeping one continues standard for artwork throughout the game. A homebrewish feel, with professional standards is what you'll experience as you scroll through the many pages featured in this game. Skills, magic, and abilities will be influenced by the race + class the player picks. The finer details are added later towards the finalization of the character building process. Like previously mentioned, the game will present a different way to play Knights & Legends. I'm focusing in removing the bloat, and only include what really matters to make a crunchy, lore-rich experience. Reminding you that the game is designed with a, DIY adventures, initiative. Thus, I've made the decision to remove Orcs as a playable class. They're still in the world, but mostly as enemies and NPCs. The main races now are Human, Dwarf, and Elf. There's a really good reason for that, but it's only through reading the setting that you'll ultimately understand how logical of choice that was. And to be frank, if players still want to play an Orc, they still can. though, that would deviate from the main setting of 3E. That means the core book provides you everything you need to start role-playing across Ezora. You can follow the extra spiced up setting, or come up with your own ideas while being provided everything you need to start rolling. Setting up a game will be quicker than 2E, thanks to many, many extra features being added to the latest version. If you own classic K&L, you've already noticed the difference. It is much unfortunate I can't openly discuss in-depth of the rules, due to the world we live in. Though, I try my best to give you a hint of what to expect. Knowing its predecessor did much better than anticipated, I am confident you'll come to enjoy 3E even more. The secret, made with love and in tune with fan feedback. More updates are coming in the next few days! [/QUOTE]
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