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Three char level 8 group - How would you do it?
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<blockquote data-quote="Shin Okada" data-source="post: 3913708" data-attributes="member: 1956"><p>Assuming your party will play typical sold modules or similar adventures made by a DM, I recommend.</p><p></p><p>1. Cleric 8 with Magic Domain or Cleric 6/Radiant Servant of Pelor</p><p></p><p>You need a healer. You need someone with full-caster level. So many modules are assuming that condition removing spells or plane-travelling spells of appropriate level are accessible to the PC party. So you need one (almost) pure cleric. A cleric with magic domain is good as he can use all the spell trigger items for wizards. But Radiant Servant is better at healing and destroying undead monsters.</p><p> </p><p>2. Dwarven Rogue 4/Fighter 4 or Rogue 4/Paladin 4 (with Devoted Inquisitor feat from Comp Ad)</p><p></p><p>Someone should deal with traps But pure Rogue/Scout/Beguiler may be too vulnerable as a member of 3-men party. Dwarven Rogue/Fighter can deal with traps perfectly and still a tough and versatile fighter. He may take UMD to fill the roll of second healer or nuker (via wands) .</p><p></p><p>Or, Dwarven Scout/Ranger may work, too.</p><p></p><p>3. Anything tough and fight well enough.</p><p></p><p>Well, as member 1 and 2 have providing the must-have abilities for typical adventuring, the 3rd member maybe anything. Maybe better decided depend on the environment or theme of the campaign. But should be tough enough to defend himself as you cannot expect a meat shield is in between you and foe. So I don't recommend pure Wizard or pure Sorcerer.</p><p></p><p>Edit: Basically, my recommendations are either Duskblade or some Wizard-based fighter mage types. Because other 2 will not provide much knowledge nore ranged combat power to the party.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 3913708, member: 1956"] Assuming your party will play typical sold modules or similar adventures made by a DM, I recommend. 1. Cleric 8 with Magic Domain or Cleric 6/Radiant Servant of Pelor You need a healer. You need someone with full-caster level. So many modules are assuming that condition removing spells or plane-travelling spells of appropriate level are accessible to the PC party. So you need one (almost) pure cleric. A cleric with magic domain is good as he can use all the spell trigger items for wizards. But Radiant Servant is better at healing and destroying undead monsters. 2. Dwarven Rogue 4/Fighter 4 or Rogue 4/Paladin 4 (with Devoted Inquisitor feat from Comp Ad) Someone should deal with traps But pure Rogue/Scout/Beguiler may be too vulnerable as a member of 3-men party. Dwarven Rogue/Fighter can deal with traps perfectly and still a tough and versatile fighter. He may take UMD to fill the roll of second healer or nuker (via wands) . Or, Dwarven Scout/Ranger may work, too. 3. Anything tough and fight well enough. Well, as member 1 and 2 have providing the must-have abilities for typical adventuring, the 3rd member maybe anything. Maybe better decided depend on the environment or theme of the campaign. But should be tough enough to defend himself as you cannot expect a meat shield is in between you and foe. So I don't recommend pure Wizard or pure Sorcerer. Edit: Basically, my recommendations are either Duskblade or some Wizard-based fighter mage types. Because other 2 will not provide much knowledge nore ranged combat power to the party. [/QUOTE]
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Three char level 8 group - How would you do it?
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