Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Three Days to Kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2008148" data-attributes="member: 18387"><p>Three Days to Kill is a 32 page adventure for 1st to 3rd level characters. About half the module consists of background and setup details. The material on the Deeptown area, the bandit lords, and the rival churches is great and very useful as a starting point for a campaign or for expanidng to further adventures.</p><p></p><p>The actual adventure consists of the party being hired by a bandit group to disrupt the plans of a rival group. This is a fairly striaghtforward adventure, but an aggressive party (like my sorry players!) can really get messed up by charging in wildly. Players who like tactics will appreciate this finale. There are also nice suggestions for the DM in case the party is having too easy a time or are getting wiped out.</p><p></p><p>I liked the clear, easy-to-read layout. The maps are very useful. Unfortunately, the area maphas certain detials on it that limit its usefulness as a handout to players, especially if the DM wants to use the included town of Deeptown as the center for a campaign.</p><p></p><p>The good points to this module are clear presentation, good background, room for expansion, and an adventure emphasizing tactics. The bad point is that the actual adventure is fairly short. But this is a good buy.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008148, member: 18387"] Three Days to Kill is a 32 page adventure for 1st to 3rd level characters. About half the module consists of background and setup details. The material on the Deeptown area, the bandit lords, and the rival churches is great and very useful as a starting point for a campaign or for expanidng to further adventures. The actual adventure consists of the party being hired by a bandit group to disrupt the plans of a rival group. This is a fairly striaghtforward adventure, but an aggressive party (like my sorry players!) can really get messed up by charging in wildly. Players who like tactics will appreciate this finale. There are also nice suggestions for the DM in case the party is having too easy a time or are getting wiped out. I liked the clear, easy-to-read layout. The maps are very useful. Unfortunately, the area maphas certain detials on it that limit its usefulness as a handout to players, especially if the DM wants to use the included town of Deeptown as the center for a campaign. The good points to this module are clear presentation, good background, room for expansion, and an adventure emphasizing tactics. The bad point is that the actual adventure is fairly short. But this is a good buy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Three Days to Kill
Top