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General Tabletop Discussion
*TTRPGs General
Three economies of D&D
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<blockquote data-quote="AeroDm" data-source="post: 5593282" data-attributes="member: 13650"><p>I agree that they change but I'm not sure I think that is a good thing. Obviously the first economy will be more prevalent during character creation, but since you continue to acquire power throughout the game it ought to present you with meaningful decisions as you gain levels, select feats, and acquire equipment.</p><p></p><p>The second economy I think holds the most consistent across levels because the major mechanism is the economy of actions--and you don't (for the most part) get any more. The problem with the second economy is that each action doesn't increase in power at the same rate. Eventually the standard action becomes such a commanding source of power that risking losing it is not a viable strategy, and so "fun" things like moving and jumping are foregone because they aren't worth the risk.</p><p></p><p>The third economy is the one that I think changes the most across tiers of play (in 4e but even more in 3e) and really has an impact on the quality of the play experience. Like I say, I think this set took a back seat in recent editions, not intentionally but just because you didn't *have" to focus on it before because the game was simpler.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5593282, member: 13650"] I agree that they change but I'm not sure I think that is a good thing. Obviously the first economy will be more prevalent during character creation, but since you continue to acquire power throughout the game it ought to present you with meaningful decisions as you gain levels, select feats, and acquire equipment. The second economy I think holds the most consistent across levels because the major mechanism is the economy of actions--and you don't (for the most part) get any more. The problem with the second economy is that each action doesn't increase in power at the same rate. Eventually the standard action becomes such a commanding source of power that risking losing it is not a viable strategy, and so "fun" things like moving and jumping are foregone because they aren't worth the risk. The third economy is the one that I think changes the most across tiers of play (in 4e but even more in 3e) and really has an impact on the quality of the play experience. Like I say, I think this set took a back seat in recent editions, not intentionally but just because you didn't *have" to focus on it before because the game was simpler. [/QUOTE]
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