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THREE elven races, plus half-elves ... but they say gnomes have no niche?!
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<blockquote data-quote="Driddle" data-source="post: 3949369" data-attributes="member: 3447"><p>"No, honey, I didn't go to the store to buy that dress that I think is gawd-awful ugly for your birthday because I'm just not satisfied with my approach to it yet. My excuse has absolutely nothing to do with my personal feelings or a lack of effort. You can take what I'm saying at face value. Really."</p><p></p><p></p><p></p><p>More likely all those other reasons you gave in the preceding paragraph were too harshly true for them to admit in their pretty little $20 R&C book, so they claimed something else instead.</p><p></p><p></p><p></p><p></p><p>Heck, yeah! The designers have already said the the magic schools have been radically changed, and that front-line magic users are expected to "blow stuff up." It wouldn't have taken too much effort to give illusion and shadow to gnomes (and maybe even divination, as the flipside of illusion). They could have even combined other previous edition racial concepts into one new package -- a lore-keeping people who value knowledge/information so much that their culture is based on manipulating it and other people via illusion, trickery, trading data with other races, and misleading others (or hiding in plain sight) with entertainment and song. As for poining to a spot on a map or terrain type where they might live, I'd point to the entire world -- their niche is to live comfortably side-by-side with other races within all the other big cities. Their "niche" environment is that they have no private niche.</p><p></p><p>It's not that they didn't have potential to be used. It's that the designers chose to <em>ignore</em> it.</p></blockquote><p></p>
[QUOTE="Driddle, post: 3949369, member: 3447"] "No, honey, I didn't go to the store to buy that dress that I think is gawd-awful ugly for your birthday because I'm just not satisfied with my approach to it yet. My excuse has absolutely nothing to do with my personal feelings or a lack of effort. You can take what I'm saying at face value. Really." More likely all those other reasons you gave in the preceding paragraph were too harshly true for them to admit in their pretty little $20 R&C book, so they claimed something else instead. Heck, yeah! The designers have already said the the magic schools have been radically changed, and that front-line magic users are expected to "blow stuff up." It wouldn't have taken too much effort to give illusion and shadow to gnomes (and maybe even divination, as the flipside of illusion). They could have even combined other previous edition racial concepts into one new package -- a lore-keeping people who value knowledge/information so much that their culture is based on manipulating it and other people via illusion, trickery, trading data with other races, and misleading others (or hiding in plain sight) with entertainment and song. As for poining to a spot on a map or terrain type where they might live, I'd point to the entire world -- their niche is to live comfortably side-by-side with other races within all the other big cities. Their "niche" environment is that they have no private niche. It's not that they didn't have potential to be used. It's that the designers chose to [I]ignore[/I] it. [/QUOTE]
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Community
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THREE elven races, plus half-elves ... but they say gnomes have no niche?!
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