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THREE elven races, plus half-elves ... but they say gnomes have no niche?!
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<blockquote data-quote="Barastrondo" data-source="post: 3949705" data-attributes="member: 3820"><p>From a design point of view, I can sort of see the argument that gnomes have had several shots at a distinct niche, but none of them have been unqualified successes. The closest has been the tinker gnome, which has grabbed a lot of mindshare, but even that's a qualified success: either you love them or you hate them, and they managed to pull quite an amount of hate. Elves don't have that problem. Their subraces and even half-elves are successful all over the place, from Warhammer to manga & anime. There are definitely elf haters, but they're pretty far outclassed by those who don't hate elves and in fact think guys like Legolas and Drizzt are pretty cool. Gnomes have neither the iconic characters (their greatest mindshare in the public eye involves pointy red hats) nor the love/hate ratio. </p><p></p><p>So the question becomes whether you lock onto one of the previous "niches" given to gnomes, none of which have succeeded as well as that of any of the other races, or you try to do a brand new one (or very distinct fusion of previous ideas) and hope that this is the one that becomes the unqualified success. And if you do the latter, I can see how you might want that extra year to get it right. </p><p></p><p>(Me, I use gnomes in the Paracelsian sense in my present fantasy game; they look more like Crocodile Games' To-Tanem than anything else. But I will freely admit that this is a highly specialized use, and wouldn't be any more marketable.)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 3949705, member: 3820"] From a design point of view, I can sort of see the argument that gnomes have had several shots at a distinct niche, but none of them have been unqualified successes. The closest has been the tinker gnome, which has grabbed a lot of mindshare, but even that's a qualified success: either you love them or you hate them, and they managed to pull quite an amount of hate. Elves don't have that problem. Their subraces and even half-elves are successful all over the place, from Warhammer to manga & anime. There are definitely elf haters, but they're pretty far outclassed by those who don't hate elves and in fact think guys like Legolas and Drizzt are pretty cool. Gnomes have neither the iconic characters (their greatest mindshare in the public eye involves pointy red hats) nor the love/hate ratio. So the question becomes whether you lock onto one of the previous "niches" given to gnomes, none of which have succeeded as well as that of any of the other races, or you try to do a brand new one (or very distinct fusion of previous ideas) and hope that this is the one that becomes the unqualified success. And if you do the latter, I can see how you might want that extra year to get it right. (Me, I use gnomes in the Paracelsian sense in my present fantasy game; they look more like Crocodile Games' To-Tanem than anything else. But I will freely admit that this is a highly specialized use, and wouldn't be any more marketable.) [/QUOTE]
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THREE elven races, plus half-elves ... but they say gnomes have no niche?!
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