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<blockquote data-quote="MerricB" data-source="post: 2728254" data-attributes="member: 3586"><p>I've just finished running the final session of <em>Three Faces of Evil</em>. It took my players 4 sessions to complete this adventure. We all enjoyed it. (Mike, thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>A few observations:</p><p></p><p>Two of the sessions had 5 players, the other two had 6 players. For the most part, the encounters were balanced for those numbers. The PCs began at 3rd level, and by the end of it, two were 5th level, and the remainder were 4th level. Why the lower levels? Either they missed sessions, or died during the piece.</p><p></p><p>There were two PC deaths, both due to poor player decisions. </p><p></p><p>The first time, the PCs set up an ambush for the enemy, only for the druid to realise just when the first monster appeared that the area of <em>entangle</em> would trap the PCs as well as the enemy! As a result, the plan was suddenly a shambles and in the confusion a PC was caught out of position and killed.</p><p></p><p>The second time, the PCs alerted the enemy to their approach, and then stood in a nice line so that two lightning bolts could get to them, whilst they couldn't freely engage the enemy.</p><p></p><p>In the map of one of the areas [spoiler](Church of Hextor)[/spoiler], there are two 10 feet sections of stairs that rise 20 feet each! Wow. Talk about steep...</p><p></p><p>During the final encounter, the PCs ran *everywhere*. I'd predrawn the map on the battlemat, so they had their tactical options laid out for them. And they chose to run. In the end, it proved effective. [spoiler]They lured the Ebon Aspect (a large creature) into one of the 5' corridors of the Hextorian shrine. Whilst squeezing, they hit it with a tanglefoot bag, and it failed its save! Then, with it having a net -6 to attacks and AC, they were able to finish it off in melee. Very good tactics[/spoiler]</p><p></p><p>Although there weren't a lot of role-playing opportunities, the framing sections of the adventure in Diamond Lake did allow for great theatre - especially as [spoiler]Smenk[/spoiler] was led off to face his deserved fate.</p><p></p><p>Note: the adventure would have been improved with a couple of (empty) prison cells. I added two of them to account for replacement PCs. </p><p></p><p>Resting: [spoiler]The PCs rested in the Grimlock tunnels to start with, and the two grimlocks that tried attacking them were killed. After the Grimlocks were all dead, those tunnels proved save from then onwards.[/spoiler] I think the group spent over a week underground!</p><p></p><p>It'll be a month before the next session, I wager. I'll have to content myself with my other games until then.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2728254, member: 3586"] I've just finished running the final session of [i]Three Faces of Evil[/i]. It took my players 4 sessions to complete this adventure. We all enjoyed it. (Mike, thank you. :)) A few observations: Two of the sessions had 5 players, the other two had 6 players. For the most part, the encounters were balanced for those numbers. The PCs began at 3rd level, and by the end of it, two were 5th level, and the remainder were 4th level. Why the lower levels? Either they missed sessions, or died during the piece. There were two PC deaths, both due to poor player decisions. The first time, the PCs set up an ambush for the enemy, only for the druid to realise just when the first monster appeared that the area of [i]entangle[/i] would trap the PCs as well as the enemy! As a result, the plan was suddenly a shambles and in the confusion a PC was caught out of position and killed. The second time, the PCs alerted the enemy to their approach, and then stood in a nice line so that two lightning bolts could get to them, whilst they couldn't freely engage the enemy. In the map of one of the areas [spoiler](Church of Hextor)[/spoiler], there are two 10 feet sections of stairs that rise 20 feet each! Wow. Talk about steep... During the final encounter, the PCs ran *everywhere*. I'd predrawn the map on the battlemat, so they had their tactical options laid out for them. And they chose to run. In the end, it proved effective. [spoiler]They lured the Ebon Aspect (a large creature) into one of the 5' corridors of the Hextorian shrine. Whilst squeezing, they hit it with a tanglefoot bag, and it failed its save! Then, with it having a net -6 to attacks and AC, they were able to finish it off in melee. Very good tactics[/spoiler] Although there weren't a lot of role-playing opportunities, the framing sections of the adventure in Diamond Lake did allow for great theatre - especially as [spoiler]Smenk[/spoiler] was led off to face his deserved fate. Note: the adventure would have been improved with a couple of (empty) prison cells. I added two of them to account for replacement PCs. Resting: [spoiler]The PCs rested in the Grimlock tunnels to start with, and the two grimlocks that tried attacking them were killed. After the Grimlocks were all dead, those tunnels proved save from then onwards.[/spoiler] I think the group spent over a week underground! It'll be a month before the next session, I wager. I'll have to content myself with my other games until then. Cheers! [/QUOTE]
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