Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Three Fighters Walk into a Dungeon ... (a V2 Play-test)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MortalPlague" data-source="post: 5999903" data-attributes="member: 62721"><p>Reminds me of my 5 fighter game from the first playtest. I think we can all agree that fighters have become <em>much</em> more interesting.</p><p></p><p></p><p>That all sounds absolutely awesome. Exactly what I'd want from a group of dwarves and elves.</p><p></p><p></p><p>I completely agree. Orc xp must have been typo-ed somehow? When I ran it briefly for two PCs, two fights with orcs put them up to second level. Two skirmishes. Second level.</p><p></p><p></p><p>True. I had only two PCs in my game, and each had AC 17, so they were hard to hit to begin with. Even Talabrina had a tough time hitting them. I'm interested to see how the monsters fare against a normal party (less armor-heavy). I <em>do</em> like that having armor actually makes a big difference in how difficult you are to hit; I don't think it has in previous editions of D&D.</p><p></p><p>I'm not sure I'd agree here. Looking back to 4th Edition, you had Immediate actions and opportunity actions. You had two separate types of actions that operate out of the initiative order, but they function in completely different ways. In addition, you got as many opportunity attacks as they were separate monster turns to trigger them. 5th Edition has simplified things down to one out-of-turn action, the reaction. And you only get one of them, no matter how you swing it. You have to make a choice whether you want to defend or stop someone from fleeing, and I really like that.</p><p></p><p>I'm not a big fan of opportunity attacks gaining advantage, though.</p><p></p><p></p><p>I completely agree. I'm in love with the fighter right now. The expertise dice are a brilliant mechanic; simple, effective, and easy to remember.</p><p></p><p></p><p>I want to see more of the sorcerer before I make up my mind, but it sounds like almost everyone considers them too powerful.</p><p></p><p></p><p>I'm finding this more and more. Having a fighter really means the whole party doesn't need a cleric as much, too; they can really soak up damage, and with the right combat style, they can soak for allies too.</p><p></p><p>Great playtest, Marty, I enjoyed reading it. I can't wait till my group gets a chance to go, I'll be sure to post some details.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5999903, member: 62721"] Reminds me of my 5 fighter game from the first playtest. I think we can all agree that fighters have become [i]much[/i] more interesting. That all sounds absolutely awesome. Exactly what I'd want from a group of dwarves and elves. I completely agree. Orc xp must have been typo-ed somehow? When I ran it briefly for two PCs, two fights with orcs put them up to second level. Two skirmishes. Second level. True. I had only two PCs in my game, and each had AC 17, so they were hard to hit to begin with. Even Talabrina had a tough time hitting them. I'm interested to see how the monsters fare against a normal party (less armor-heavy). I [i]do[/i] like that having armor actually makes a big difference in how difficult you are to hit; I don't think it has in previous editions of D&D. I'm not sure I'd agree here. Looking back to 4th Edition, you had Immediate actions and opportunity actions. You had two separate types of actions that operate out of the initiative order, but they function in completely different ways. In addition, you got as many opportunity attacks as they were separate monster turns to trigger them. 5th Edition has simplified things down to one out-of-turn action, the reaction. And you only get one of them, no matter how you swing it. You have to make a choice whether you want to defend or stop someone from fleeing, and I really like that. I'm not a big fan of opportunity attacks gaining advantage, though. I completely agree. I'm in love with the fighter right now. The expertise dice are a brilliant mechanic; simple, effective, and easy to remember. I want to see more of the sorcerer before I make up my mind, but it sounds like almost everyone considers them too powerful. I'm finding this more and more. Having a fighter really means the whole party doesn't need a cleric as much, too; they can really soak up damage, and with the right combat style, they can soak for allies too. Great playtest, Marty, I enjoyed reading it. I can't wait till my group gets a chance to go, I'll be sure to post some details. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Three Fighters Walk into a Dungeon ... (a V2 Play-test)
Top