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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three general 4e mechanics questions.
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<blockquote data-quote="thanson02" data-source="post: 6807893" data-attributes="member: 6801619"><p>Player's Handbook 1, p. 276: (In Attack Results box, first column) "Automatic Hit: If you roll a natural 20 (the die shows a 20), your attack automatically hits."</p><p></p><p></p><p></p><p>Save Throws are on p. 279 in Player's Handbook 1. According to the rules, "if you are under a persistent effect or condition that can be ended by a save ("save ends"), you have a chance to escape the effect each round at the end of your turn". I have not run into any ongoing effects that don't say "save ends", especially with damage. That would throw the combat mechanics WAY OFF. And really, it is actually really strait forward. If it says "save ends", you can try to save at the end of your turn. Otherwise, if you do something through your actions that would normally end the effect, such as jumping into water if you are on fire or covered with acid, the DM will make the call and the effect ends. Remember in 4E, specific beats general (p. 11, Player's Handbook 1). If a particular situation contradicts the core rules, then it supersedes the core rules. So, if you do something that would warrants the end of a effect even though the rules don't say it will, then (with the DMs okay) the effect will end.</p><p></p><p></p><p></p><p>Totally Legit. Yes, you can exchange one combat action with another, which will allow you to move up to twice in a round. However, you end up giving up your Standard Action to do so, so you cannot move twice and then use an attack option unless you spend an action point. And if you really want to, you can spend your action point to get another Standard Action and cash it in for a third move action (useful if you are trying to get away from an enemy who is about to kill you). The breakdown of the different combinations are on p. 268 in Player's Handbook 1.</p></blockquote><p></p>
[QUOTE="thanson02, post: 6807893, member: 6801619"] Player's Handbook 1, p. 276: (In Attack Results box, first column) "Automatic Hit: If you roll a natural 20 (the die shows a 20), your attack automatically hits." Save Throws are on p. 279 in Player's Handbook 1. According to the rules, "if you are under a persistent effect or condition that can be ended by a save ("save ends"), you have a chance to escape the effect each round at the end of your turn". I have not run into any ongoing effects that don't say "save ends", especially with damage. That would throw the combat mechanics WAY OFF. And really, it is actually really strait forward. If it says "save ends", you can try to save at the end of your turn. Otherwise, if you do something through your actions that would normally end the effect, such as jumping into water if you are on fire or covered with acid, the DM will make the call and the effect ends. Remember in 4E, specific beats general (p. 11, Player's Handbook 1). If a particular situation contradicts the core rules, then it supersedes the core rules. So, if you do something that would warrants the end of a effect even though the rules don't say it will, then (with the DMs okay) the effect will end. Totally Legit. Yes, you can exchange one combat action with another, which will allow you to move up to twice in a round. However, you end up giving up your Standard Action to do so, so you cannot move twice and then use an attack option unless you spend an action point. And if you really want to, you can spend your action point to get another Standard Action and cash it in for a third move action (useful if you are trying to get away from an enemy who is about to kill you). The breakdown of the different combinations are on p. 268 in Player's Handbook 1. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three general 4e mechanics questions.
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