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Three Issues to Keep in Mind when Changing the Rules.
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<blockquote data-quote="Lanefan" data-source="post: 5555443" data-attributes="member: 29398"><p>And 1a: How far do the knock-on effects go? If snakes cannot be knocked prone then what about oozes, air elementals, animated round objects that have no definable "up", a person shackled to a wall or post, or any of a number of other things where knocking it over makes no sense?</p><p></p><p>And you next have to ask how far do you want your tinkering to go? Are you simply trying to fix the snake issue, or looking at a broader option of combining 'prone' and some other conditions into a lesser list that amount - in one way or another - to "disadvantaged in combat".</p><p>Absolutely - if you're going to tinker then by far the best time to do so is before you start play in the campaign.</p><p>Except there is no such thing as non-precedent setting, assuming you want to keep any consistency in the game world at all. If the game decides a snake can't be tripped now then it also can't be tripped when met again later...which means taking the extra few minutes to get it right the first time is probably worth it in the long run.</p><p></p><p>Lan-"snakes - why'd it have to be snakes"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5555443, member: 29398"] And 1a: How far do the knock-on effects go? If snakes cannot be knocked prone then what about oozes, air elementals, animated round objects that have no definable "up", a person shackled to a wall or post, or any of a number of other things where knocking it over makes no sense? And you next have to ask how far do you want your tinkering to go? Are you simply trying to fix the snake issue, or looking at a broader option of combining 'prone' and some other conditions into a lesser list that amount - in one way or another - to "disadvantaged in combat". Absolutely - if you're going to tinker then by far the best time to do so is before you start play in the campaign. Except there is no such thing as non-precedent setting, assuming you want to keep any consistency in the game world at all. If the game decides a snake can't be tripped now then it also can't be tripped when met again later...which means taking the extra few minutes to get it right the first time is probably worth it in the long run. Lan-"snakes - why'd it have to be snakes"-efan [/QUOTE]
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