Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Three Issues to Keep in Mind when Changing the Rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark CMG" data-source="post: 5556843" data-attributes="member: 10479"><p>I'm not sure the example being used is necessarily the best, but I agree in great part that the outline is both important and valid. I would add in regard to the third point that there are factors beyond game mechanics that must figure into the adjudication of any given situation that have to do with presentation of setting and precedent of previous interaction, as brought up by a number of other posters. The problem with giving any single example is that it carries added knowledge, that cannot be fully expressed, that falls under the heading of having had to have been there. However, the premise still feels sound to me. A GM has to watch how any system works with his players, in the moment, and determine if the situation warrants making some adjustment, even in times when the GM might express to the players that the adjustment is being made for the given situation. I'd further caution that such adjustments should be rare since the unseen can of worms being opened could lead to future confusion and, if it does, it becomes incumbant upon the GM to be gracious in how that future confusion gets cleared up, lwaning toward favoring the players. No rule set can cover all eventualities, neutrality and fairness should always guide the GM (which makes the choice of the word "pernicious" at least imprecise if not inaccurate).</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5556843, member: 10479"] I'm not sure the example being used is necessarily the best, but I agree in great part that the outline is both important and valid. I would add in regard to the third point that there are factors beyond game mechanics that must figure into the adjudication of any given situation that have to do with presentation of setting and precedent of previous interaction, as brought up by a number of other posters. The problem with giving any single example is that it carries added knowledge, that cannot be fully expressed, that falls under the heading of having had to have been there. However, the premise still feels sound to me. A GM has to watch how any system works with his players, in the moment, and determine if the situation warrants making some adjustment, even in times when the GM might express to the players that the adjustment is being made for the given situation. I'd further caution that such adjustments should be rare since the unseen can of worms being opened could lead to future confusion and, if it does, it becomes incumbant upon the GM to be gracious in how that future confusion gets cleared up, lwaning toward favoring the players. No rule set can cover all eventualities, neutrality and fairness should always guide the GM (which makes the choice of the word "pernicious" at least imprecise if not inaccurate). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Three Issues to Keep in Mind when Changing the Rules.
Top