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Three level 7 PCs vs a Roc in an open field...
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<blockquote data-quote="Ath'kethin" data-source="post: 7162959" data-attributes="member: 6798775"><p>Why are they planning such a suicidal approach? Running across an open field with a powerful airborne enemy just seems foolish.</p><p></p><p>So I'd play up the tension of it. The sky is cloudy, or it's foggy on the plateau. Make it atmospheric; that way not only is the scene more memorable, it gives you options. A dense fog might mean the PCs have disadvantage on perception checks to see the bird, but it also has disadvantage on its diving attacks to threaten them. So they need to rush across the field as quickly a they can, trying to keep quiet and unnoticed, with the constant threat of giant claws coming on from the sky.</p><p></p><p>Keeping the roc's attack to dive bombing also means it needs to either disengage with them when it pulls up or they get an opportunity attack against it. A roc doesn't have any ability to move away without provoking such an attack.</p><p></p><p>Also, a roc has advantage on Perception checks that rely on sight, but if the party has total cover from the fog that won't apply.</p><p></p><p>So I think you can their the PCs a bone without actually looking like you're throwing them a bone, and make a really tense, memorable encounter from it.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7162959, member: 6798775"] Why are they planning such a suicidal approach? Running across an open field with a powerful airborne enemy just seems foolish. So I'd play up the tension of it. The sky is cloudy, or it's foggy on the plateau. Make it atmospheric; that way not only is the scene more memorable, it gives you options. A dense fog might mean the PCs have disadvantage on perception checks to see the bird, but it also has disadvantage on its diving attacks to threaten them. So they need to rush across the field as quickly a they can, trying to keep quiet and unnoticed, with the constant threat of giant claws coming on from the sky. Keeping the roc's attack to dive bombing also means it needs to either disengage with them when it pulls up or they get an opportunity attack against it. A roc doesn't have any ability to move away without provoking such an attack. Also, a roc has advantage on Perception checks that rely on sight, but if the party has total cover from the fog that won't apply. So I think you can their the PCs a bone without actually looking like you're throwing them a bone, and make a really tense, memorable encounter from it. [/QUOTE]
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