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Three level 7 PCs vs a Roc in an open field...
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<blockquote data-quote="Shadowdweller00" data-source="post: 7163979" data-attributes="member: 6778479"><p>If you want the battle to be survivable, you might consider adjusting the roc a bit.</p><p></p><p>1) Maybe the roc doesn't "feel" like using both attacks every round for some reason. Maybe it only attacks with it's talon until it manages to grab a PC, then flies up in the air with them and then only chooses to use its bite attack. If it takes too much damage in a round afterward, maybe it drops the held PC. With only 1 attack per round, this might be painful but survivable.</p><p></p><p>2) As others mentioned, if you don't like the idea of a gargantuan creature being easily stunned or don't want the thing stunned for balance reasons you're free to make it immune. But you might also merely choose to give it advantage on saves versus stunning - with a +9 base save it's unlikely to fail many even from a flurry. And still gives the monk a chance to give the party a moment of safety.</p><p></p><p>3) The thing doesn't necessarily need to fight to the death. Maybe it decides to pursue a less troublesome meal after taking 30-50% of its hit points.</p><p></p><p>4) Rocs have animal-level intelligence. Let it fall for decoys or some other similar trick if the PCs think of it.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 7163979, member: 6778479"] If you want the battle to be survivable, you might consider adjusting the roc a bit. 1) Maybe the roc doesn't "feel" like using both attacks every round for some reason. Maybe it only attacks with it's talon until it manages to grab a PC, then flies up in the air with them and then only chooses to use its bite attack. If it takes too much damage in a round afterward, maybe it drops the held PC. With only 1 attack per round, this might be painful but survivable. 2) As others mentioned, if you don't like the idea of a gargantuan creature being easily stunned or don't want the thing stunned for balance reasons you're free to make it immune. But you might also merely choose to give it advantage on saves versus stunning - with a +9 base save it's unlikely to fail many even from a flurry. And still gives the monk a chance to give the party a moment of safety. 3) The thing doesn't necessarily need to fight to the death. Maybe it decides to pursue a less troublesome meal after taking 30-50% of its hit points. 4) Rocs have animal-level intelligence. Let it fall for decoys or some other similar trick if the PCs think of it. [/QUOTE]
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