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<blockquote data-quote="Desdichado" data-source="post: 1206565" data-attributes="member: 2205"><p>OK, you complain that metagaming is imprecise and problematic, but you have no problem making up the terms metatextual vs textual and applying them to gaming? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> What the heck? You do know that everyone pretty much knows what metagaming is? That it's defined in the DMG?</p><p></p><p>I guess I don't see what the deal is. The metatextual game you're describing is abhorent to me. I avoid it like the plague. I have no interest in it. Although I'm well aware that D&D and other RPGs are indeed games, I don't want them to feel like games, I want them to feel like stories unfolding. The rules are there to facilitate that. They are not to be something to valued for their own sake. In my opinion at least. Metagame knowledge is even worse.</p><p></p><p>I have no interest in what you call the mechanical game, beyond how well it facilitates what you call the textual game, and what you call the metatextual game is anathema to me.</p><p></p><p>Anyway, I'm not sure if there was a question in your post or not. I can understand what you're doing with the terms you use, but I don't understand why you value metagaming. I have yet to see you say anything about why it is desirable.</p><p></p><p>I'm also not sure what violent confrontations have to do with the rest of your post.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1206565, member: 2205"] OK, you complain that metagaming is imprecise and problematic, but you have no problem making up the terms metatextual vs textual and applying them to gaming? :eek: What the heck? You do know that everyone pretty much knows what metagaming is? That it's defined in the DMG? I guess I don't see what the deal is. The metatextual game you're describing is abhorent to me. I avoid it like the plague. I have no interest in it. Although I'm well aware that D&D and other RPGs are indeed games, I don't want them to feel like games, I want them to feel like stories unfolding. The rules are there to facilitate that. They are not to be something to valued for their own sake. In my opinion at least. Metagame knowledge is even worse. I have no interest in what you call the mechanical game, beyond how well it facilitates what you call the textual game, and what you call the metatextual game is anathema to me. Anyway, I'm not sure if there was a question in your post or not. I can understand what you're doing with the terms you use, but I don't understand why you value metagaming. I have yet to see you say anything about why it is desirable. I'm also not sure what violent confrontations have to do with the rest of your post. [/QUOTE]
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