Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Three Levels of Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RSKennan" data-source="post: 1208726" data-attributes="member: 8256"><p>It's late, so if I've misinterpreted what you've said here, please, let me know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with you; that the more compelling story is reflected into itself, but I don't see Jungian archetypes or usage of Campbellian deconstruction to create story as a bad thing. IMHO, modeling a campaign on the synthesis of two or more specific myths/stories is a fine way to find a creative direction, and I don't see that as exclusive to the idea of using a broader approach, and filling in the blanks. Certainly it takes a lot more work to do that with broader concepts (say the "Mythic Hero" rather than specifically honing in on "Rama" ), but the reward is (at least the perception of) more degrees of freedom. It's a trade-off, and either method, if carefully executed, can work well.</p><p></p><p>Synthesis is one method of story design, but something you've also hinted at is a pure "What-if" question. I call it the interrogative method. What if:</p><p></p><p>Humans were mutated orcs? </p><p></p><p>Magic was nanotech? </p><p></p><p>All sentient beings were actually the pets of a greater being, and the world was the cage?</p><p></p><p>The game world was actually the place where bad folks go when they die? (One I once considered using) </p><p> </p><p>This kind of questioning might not result in the same strength of story direction, but can result in a world every bit as vibrant as one built around the synthesis of two or more ideas. Either one can be self-reflective; the themes can hold on the macro scale as well as the micro. </p><p></p><p>For the record, Morningstar uses both methods. </p><p></p><p>I've started rambling a bit, but this is a fun discussion. I'll stop for now, but I'm enjoying this.</p></blockquote><p></p>
[QUOTE="RSKennan, post: 1208726, member: 8256"] It's late, so if I've misinterpreted what you've said here, please, let me know. :) I agree with you; that the more compelling story is reflected into itself, but I don't see Jungian archetypes or usage of Campbellian deconstruction to create story as a bad thing. IMHO, modeling a campaign on the synthesis of two or more specific myths/stories is a fine way to find a creative direction, and I don't see that as exclusive to the idea of using a broader approach, and filling in the blanks. Certainly it takes a lot more work to do that with broader concepts (say the "Mythic Hero" rather than specifically honing in on "Rama" ), but the reward is (at least the perception of) more degrees of freedom. It's a trade-off, and either method, if carefully executed, can work well. Synthesis is one method of story design, but something you've also hinted at is a pure "What-if" question. I call it the interrogative method. What if: Humans were mutated orcs? Magic was nanotech? All sentient beings were actually the pets of a greater being, and the world was the cage? The game world was actually the place where bad folks go when they die? (One I once considered using) This kind of questioning might not result in the same strength of story direction, but can result in a world every bit as vibrant as one built around the synthesis of two or more ideas. Either one can be self-reflective; the themes can hold on the macro scale as well as the micro. For the record, Morningstar uses both methods. I've started rambling a bit, but this is a fun discussion. I'll stop for now, but I'm enjoying this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Three Levels of Play
Top