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<blockquote data-quote="Particle_Man" data-source="post: 1213816" data-attributes="member: 892"><p><strong>4th wall down?</strong></p><p></p><p>Quote:Originally Posted by Particle_Man</p><p> </p><p> That said, does the metatextualness rely upon at least one player having read the same books as the DM? Because otherwise, except in some "big myth"/"big fact" cases like Norse myth and the planets, I don't see how players will get the correlations. For instance, I don't think any of my group would have gotten the whole Beowulf/Elementals thing. Does that happen a lot with metatext?</p><p></p><p>Fusangite: </p><p></p><p>It does sometimes. There are ways around it -- hinting at what the texts are, picking, as you suggest, accessible and recognizeable texts, not caring whether the players "get it"; if the game is in an alternate earth, you can always have the characters discover references to the texts you're using, if not, you can import your own versions of these stories into your campaign world and write your own variants on these myths or pieces of fiction.</p><p></p><p></p><p>Back to me: Does this mean that there is a chance that the characters (not just the players) could realize that the events in their world closely parallel the events of a text that the characters have stumbled across? This might lead to metaphysical questions from the characters (Why would the Gods plan out our lives like a story in a book?)</p><p></p><p>Just a thought...</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1213816, member: 892"] [b]4th wall down?[/b] Quote:Originally Posted by Particle_Man That said, does the metatextualness rely upon at least one player having read the same books as the DM? Because otherwise, except in some "big myth"/"big fact" cases like Norse myth and the planets, I don't see how players will get the correlations. For instance, I don't think any of my group would have gotten the whole Beowulf/Elementals thing. Does that happen a lot with metatext? Fusangite: It does sometimes. There are ways around it -- hinting at what the texts are, picking, as you suggest, accessible and recognizeable texts, not caring whether the players "get it"; if the game is in an alternate earth, you can always have the characters discover references to the texts you're using, if not, you can import your own versions of these stories into your campaign world and write your own variants on these myths or pieces of fiction. Back to me: Does this mean that there is a chance that the characters (not just the players) could realize that the events in their world closely parallel the events of a text that the characters have stumbled across? This might lead to metaphysical questions from the characters (Why would the Gods plan out our lives like a story in a book?) Just a thought... [/QUOTE]
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