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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5537743" data-attributes="member: 98255"><p>1) Math "fixes" / "feat taxes" - whatever you want to call them - are baked in and removed from the feat section. Entirely. Feat list will be massively updated - junk feats will be addressed by the following motto: it's <strong>improved</strong> or it gets <strong>removed</strong>.</p><p></p><p>2) Themes are a core part of character creation. Consequently, they will have to be massively expanded. This is also how multiclassing will work from here on out (with bare minimum feat cost to do it).</p><p></p><p>3) Builds of different classes will be restructured and redone. Class builds will belong to fewer base classes, but there will be just as many options. Class features will be more transparently selectable / swappable (again for little to no feat cost) between members of the same base class group, and for nominal cost outside of the base class group. For example, 'Fighter' will include Slayer, Knight, and Weaponmaster, plus revised versions of Brawler, Tempest, and Battlerager (and perhaps others), all done as E-style subclasses, but they are all fighters and can share feat support, and many powers, keeping bloat and duplication to a minimum.</p><p></p><p>I would also do a bunch of other stuff, like overhaul the ritual system to work better (and incidentally, match up with my houserules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), but you asked for only three things...</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5537743, member: 98255"] 1) Math "fixes" / "feat taxes" - whatever you want to call them - are baked in and removed from the feat section. Entirely. Feat list will be massively updated - junk feats will be addressed by the following motto: it's [B]improved[/B] or it gets [B]removed[/B]. 2) Themes are a core part of character creation. Consequently, they will have to be massively expanded. This is also how multiclassing will work from here on out (with bare minimum feat cost to do it). 3) Builds of different classes will be restructured and redone. Class builds will belong to fewer base classes, but there will be just as many options. Class features will be more transparently selectable / swappable (again for little to no feat cost) between members of the same base class group, and for nominal cost outside of the base class group. For example, 'Fighter' will include Slayer, Knight, and Weaponmaster, plus revised versions of Brawler, Tempest, and Battlerager (and perhaps others), all done as E-style subclasses, but they are all fighters and can share feat support, and many powers, keeping bloat and duplication to a minimum. I would also do a bunch of other stuff, like overhaul the ritual system to work better (and incidentally, match up with my houserules ;) ), but you asked for only three things... [/QUOTE]
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Three Moves to Fix/Change 4E
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