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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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<blockquote data-quote="Dausuul" data-source="post: 5537789" data-attributes="member: 58197"><p>Hey, fun game. Okay, let's see. How can I squeeze the most out of my three changes? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>FIX #1</strong>: For any power whose attack bonus includes a component of (ability score bonus + half level bonus + Expertise bonus if applicable + <special modifier>), where <special modifier> is <em>either</em> a tier-based modifier of +2/+4/+6 <em>or</em> a weapon/implement enhancement bonus:</p><p></p><p>The (ability score bonus + half level bonus + Expertise bonus if applicable + <special modifier>) component of the attack bonus shall be replaced with (level + 3).</p><p></p><p><em>Basically, I am stripping out ability modifiers, Expertise, and weapon/implement enhancement from your attack bonus, in one fell swoop. This makes chargen simpler; eliminates the kludge of having to incorporate a tier bonus for non-weapon, non-implement powers; allows for greater versatility in character design; and gets rid of the Expertise feat tax.</em></p><p><em></em></p><p><em>Sadly, I don't have room to apply a similar fix to defenses, but it would be on the agenda.</em></p><p></p><p><strong>FIX #2</strong>: All game elements with both a level and a price attached (including magic items, treasure parcels, ritual component costs, et cetera) shall have their prices adjusted by the following formula: Divide by the price of a standard magic item of that level, then multiply by 1,000 gp x level.</p><p></p><p><em>The end result of this is that item prices are changed to 1,000 gp x item level, topping out at 30K for a 30th-level item; and everything else is scaled to match, including the standard treasure awards. No more hyperinflation as you level up! Of course, this creates a potential problem where low-level PCs save up their cash to buy top-end gear way ahead of schedule, which brings me to...</em></p><p></p><p><strong>FIX #3</strong>: Your PC's ability to find magic items for purchase is limited by the contacts and acquaintances you have made over your adventures. If your DM allows purchasing magic items, you can buy only items of level less than or equal to your own. For every 10 points of Streetwise bonus you possess, you can buy items 1 level higher than this limit.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5537789, member: 58197"] Hey, fun game. Okay, let's see. How can I squeeze the most out of my three changes? ;) [b]FIX #1[/b]: For any power whose attack bonus includes a component of (ability score bonus + half level bonus + Expertise bonus if applicable + <special modifier>), where <special modifier> is [i]either[/i] a tier-based modifier of +2/+4/+6 [i]or[/i] a weapon/implement enhancement bonus: The (ability score bonus + half level bonus + Expertise bonus if applicable + <special modifier>) component of the attack bonus shall be replaced with (level + 3). [i]Basically, I am stripping out ability modifiers, Expertise, and weapon/implement enhancement from your attack bonus, in one fell swoop. This makes chargen simpler; eliminates the kludge of having to incorporate a tier bonus for non-weapon, non-implement powers; allows for greater versatility in character design; and gets rid of the Expertise feat tax. Sadly, I don't have room to apply a similar fix to defenses, but it would be on the agenda.[/i] [b]FIX #2[/b]: All game elements with both a level and a price attached (including magic items, treasure parcels, ritual component costs, et cetera) shall have their prices adjusted by the following formula: Divide by the price of a standard magic item of that level, then multiply by 1,000 gp x level. [i]The end result of this is that item prices are changed to 1,000 gp x item level, topping out at 30K for a 30th-level item; and everything else is scaled to match, including the standard treasure awards. No more hyperinflation as you level up! Of course, this creates a potential problem where low-level PCs save up their cash to buy top-end gear way ahead of schedule, which brings me to...[/i] [b]FIX #3[/b]: Your PC's ability to find magic items for purchase is limited by the contacts and acquaintances you have made over your adventures. If your DM allows purchasing magic items, you can buy only items of level less than or equal to your own. For every 10 points of Streetwise bonus you possess, you can buy items 1 level higher than this limit. [/QUOTE]
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