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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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<blockquote data-quote="Mummolus" data-source="post: 5537959" data-attributes="member: 94657"><p>1) Integrate the Essentials subclasses into their primary classes, like any other build, and allow the selection of class features at the beginning of character creation. As part of this process, allow each character to select an Expertise at level 1.</p><p></p><p>2) Improve racial powers to be competitive with one another without losing flavor, along the lines of the change made to Infernal Wrath when the tiefling handbook came out. Carefully add more racial utility powers as part of this process.</p><p></p><p>3) Themes for everybody.</p></blockquote><p></p>
[QUOTE="Mummolus, post: 5537959, member: 94657"] 1) Integrate the Essentials subclasses into their primary classes, like any other build, and allow the selection of class features at the beginning of character creation. As part of this process, allow each character to select an Expertise at level 1. 2) Improve racial powers to be competitive with one another without losing flavor, along the lines of the change made to Infernal Wrath when the tiefling handbook came out. Carefully add more racial utility powers as part of this process. 3) Themes for everybody. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
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