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Three Moves to Fix/Change 4E
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<blockquote data-quote="SSquirrel" data-source="post: 5538131" data-attributes="member: 5202"><p>1) Bake in all math fixes, inherent bonuses and use correct monster math from the get-go.</p><p></p><p>2) Make 80% of all powers power source dependent and have the class specific ones be one of 3 options at certain levels. This will reduce the number of powers drastically as you don't need to have so many similar powers w/different names for different classes. </p><p></p><p>3) Since inherent bonuses are built into the game, magic items are all items of legend that power up with you. As you become higher level they also gain abilities. Maybe in the heroic tier all weapons have a daily or a constant bonus. In paragon they all gain an encounter ability. At epic they add another constant bonus or an additional use of the daily ability.</p><p></p><p>4) Keep the 1 constant and 2 choice stat bonuses for all PC races and any designated monster PC races. Make sure these things are available in the CB as soon as they are released, new book on the shelf, official errata or just straight up changes. Like the way they added the stat selections for a bunch of other races recently and then didn't both adding it to the CB. My sub ran out again so they may have rolled them in w/the new update.</p><p></p><p>5) Either roll Essentials back into the main classes as builds or re-brand Essentials as Basic D&D and re-brand 4E as Advanced. Some of the ideas in Essentials are nice, but I'm not a fan of the different format or the simplification and reduction of choice in making a character.</p><p></p><p>Yeah I threw in a couple extra, but some of the things I want were already covered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5538131, member: 5202"] 1) Bake in all math fixes, inherent bonuses and use correct monster math from the get-go. 2) Make 80% of all powers power source dependent and have the class specific ones be one of 3 options at certain levels. This will reduce the number of powers drastically as you don't need to have so many similar powers w/different names for different classes. 3) Since inherent bonuses are built into the game, magic items are all items of legend that power up with you. As you become higher level they also gain abilities. Maybe in the heroic tier all weapons have a daily or a constant bonus. In paragon they all gain an encounter ability. At epic they add another constant bonus or an additional use of the daily ability. 4) Keep the 1 constant and 2 choice stat bonuses for all PC races and any designated monster PC races. Make sure these things are available in the CB as soon as they are released, new book on the shelf, official errata or just straight up changes. Like the way they added the stat selections for a bunch of other races recently and then didn't both adding it to the CB. My sub ran out again so they may have rolled them in w/the new update. 5) Either roll Essentials back into the main classes as builds or re-brand Essentials as Basic D&D and re-brand 4E as Advanced. Some of the ideas in Essentials are nice, but I'm not a fan of the different format or the simplification and reduction of choice in making a character. Yeah I threw in a couple extra, but some of the things I want were already covered :) [/QUOTE]
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