Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Destil" data-source="post: 5538219" data-attributes="member: 1980"><p>Note: this is 4.5 territory. I wouldn't make all of these changes if I could, because they make the game to different in to many annoying ways. That said:</p><p></p><p><strong>+X items go to +9.</strong> Fixes nearly all of the math. There are no plussed items at 1st 11th or 21st level. Move some other items around to be 'tier appropriate' to make sure those gaps aren't a big deal. Split all existing magic enhancements into minor medium and major (rather than weapon +0 through weapon +5).</p><p>Level 2 +1 minor</p><p>Level 3 +1 medium</p><p>Level 4 +1 major</p><p>Level 5 +2 minor</p><p>Level 6 +2 medium</p><p>Level 7 +2 major</p><p>Level 8 +3 minor</p><p>Level 9 +3 medium</p><p>Level 10 +3 major</p><p>Remove expertise and the defense feats.</p><p>PCs add a magic armor's enhancement bonus to attack rolls made to bull rush and grapple. Make sure all non-implement/weapon attack powers are ability +3/+6/+9 (or +5/+8/+11 vs. AC).</p><p></p><p>This also means fixing item rarity rules:</p><p>A vanilla plussed item costs the same as a minor item but is common and a property can be added at minimal cost with some (cheep 5% of the item's cost) uncommon reagent. There should be no other common minor enhancement, just vanilla plussed items.</p><p>Rare plussed items base their plus on the wilder's level and things like temp HP on the wielder's tier. Make every weapon and implement that adds/changes a keyword/damage type rare. Make sure all rares are awesome and something that will be cool for 30 levels. Make every item that adds a constant item bonus to damage rolls rare.</p><p></p><p><strong>Weapon and implement cleanup:</strong> Every implement starts with a 'superior' bonus by default (i.e. all wands are accurate, all staves start with the stuff in staff expertise for free, all orbs impose a -1 save penalty, all rods are 'defensive'). This would roughly even them out with weapons. Make sure all implement classes have a few options.</p><p></p><p>Clean up superior weapons and implements, add 'Superior Weapon Training' feat options to bring a martial weapon to par with a superior one (purely a flavor thing, I'd love to see longswords, greataxes, halberds and hammers with non-stupid names have a place the game). Something like the new expertise/superior implement feats, but simpler, cleaner and never applying to superiors. I'd keep superiors but drop their number, leaving it mainly as a style choice (huge sword vs. a guy who's amazingly good with a 'small' claymore).</p><p></p><p>Make sure weapliment builds never have to double dip in feats.</p><p></p><p>Add two-handed throwing weapons, make the tantalyr +3 and give it a non-stupid name (winged spear).</p><p></p><p><strong>Fix Multiclassing</strong></p><p>Any multiclass character gets power swap feats for free. If you're trained in a skill and get skill training in it from any other source you instead get skill focus (general cleanup, also applies to shades et cetera).</p><p>Paragon multiclassing gives you an action point bonus (based on your second class, these would be added to the multiclass feats) at 11th and an at-will from your second class at 16th.</p><p>Hybrids need some cleanup but I'd need to look at the specifics more.</p><p></p><p>Oh, and if I'm allowed one last tiny thing, a one line bug fix. A new action.</p><p><strong>Lunge:</strong> Standard action. Move up to one square and make a melee basic attack after your movement. You can only take free actions after a lunge.</p></blockquote><p></p>
[QUOTE="Destil, post: 5538219, member: 1980"] Note: this is 4.5 territory. I wouldn't make all of these changes if I could, because they make the game to different in to many annoying ways. That said: [B]+X items go to +9.[/B] Fixes nearly all of the math. There are no plussed items at 1st 11th or 21st level. Move some other items around to be 'tier appropriate' to make sure those gaps aren't a big deal. Split all existing magic enhancements into minor medium and major (rather than weapon +0 through weapon +5). Level 2 +1 minor Level 3 +1 medium Level 4 +1 major Level 5 +2 minor Level 6 +2 medium Level 7 +2 major Level 8 +3 minor Level 9 +3 medium Level 10 +3 major Remove expertise and the defense feats. PCs add a magic armor's enhancement bonus to attack rolls made to bull rush and grapple. Make sure all non-implement/weapon attack powers are ability +3/+6/+9 (or +5/+8/+11 vs. AC). This also means fixing item rarity rules: A vanilla plussed item costs the same as a minor item but is common and a property can be added at minimal cost with some (cheep 5% of the item's cost) uncommon reagent. There should be no other common minor enhancement, just vanilla plussed items. Rare plussed items base their plus on the wilder's level and things like temp HP on the wielder's tier. Make every weapon and implement that adds/changes a keyword/damage type rare. Make sure all rares are awesome and something that will be cool for 30 levels. Make every item that adds a constant item bonus to damage rolls rare. [B]Weapon and implement cleanup:[/B] Every implement starts with a 'superior' bonus by default (i.e. all wands are accurate, all staves start with the stuff in staff expertise for free, all orbs impose a -1 save penalty, all rods are 'defensive'). This would roughly even them out with weapons. Make sure all implement classes have a few options. Clean up superior weapons and implements, add 'Superior Weapon Training' feat options to bring a martial weapon to par with a superior one (purely a flavor thing, I'd love to see longswords, greataxes, halberds and hammers with non-stupid names have a place the game). Something like the new expertise/superior implement feats, but simpler, cleaner and never applying to superiors. I'd keep superiors but drop their number, leaving it mainly as a style choice (huge sword vs. a guy who's amazingly good with a 'small' claymore). Make sure weapliment builds never have to double dip in feats. Add two-handed throwing weapons, make the tantalyr +3 and give it a non-stupid name (winged spear). [B]Fix Multiclassing[/B] Any multiclass character gets power swap feats for free. If you're trained in a skill and get skill training in it from any other source you instead get skill focus (general cleanup, also applies to shades et cetera). Paragon multiclassing gives you an action point bonus (based on your second class, these would be added to the multiclass feats) at 11th and an at-will from your second class at 16th. Hybrids need some cleanup but I'd need to look at the specifics more. Oh, and if I'm allowed one last tiny thing, a one line bug fix. A new action. [B]Lunge:[/B] Standard action. Move up to one square and make a melee basic attack after your movement. You can only take free actions after a lunge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Three Moves to Fix/Change 4E
Top